Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/18993
DC FieldValueLanguage
dc.contributor.authorMartínez-Monés, Alejandra-
dc.contributor.authorVillagrá-Sobrino, Sara L.-
dc.contributor.authorGeorgiou, Yiannis-
dc.contributor.authorIoannou, Andri-
dc.contributor.authorRuiz, María Jiménez-
dc.date.accessioned2020-09-17T09:42:35Z-
dc.date.available2020-09-17T09:42:35Z-
dc.date.issued2019-06-
dc.identifier.citation22nd International Conference on Human-Computer Interaction, 2019, 25-28 June, Donostia Gipuzkoa, Spainen_US
dc.identifier.isbn978-1-4503-7176-6-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/18993-
dc.description.abstractThe theories of embodied cognition and embodied learning have attracted the attention of researchers and practitioners due to the new possibilities opened up by the emergence of embodied digital learning games. The integration of embodied theories and games to special education has been relatively intense in the last years, but their introduction in inclusive educational contexts is yet scarce. The INTELed project aims at fulfilling this gap, by supporting in-service teachers in acquiring knowledge and skills to use embodied digital learning games to address the needs of special education children in inclusive educational contexts. This paper presents the work conducted at the outset of the INTELed project, aiming at establishing the pedagogical framework with the main components underlying the project.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relationInnovative Training via Embodied Learning and Multi-Sensory Techniques for Inclusive Education (INTELED)en_US
dc.rights© ACMen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectEmbodied learningen_US
dc.subjectInclusive Educationen_US
dc.subjectSpecial Education Needsen_US
dc.subjectTangible Interfacesen_US
dc.subjectTeacher trainingen_US
dc.titleThe INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contextsen_US
dc.typeConference Papersen_US
dc.collaborationUniversidad de Valladoliden_US
dc.collaborationResearch Center on Interactive Media, Smart Systems and Emerging Technologiesen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryEducational Sciencesen_US
dc.countrySpainen_US
dc.countryCyprusen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.relation.conferenceInternational Conference on Human-Computer Interactionen_US
dc.identifier.doi10.1145/3335595.3335652en_US
cut.common.academicyear2019-2020en_US
item.languageiso639-1en-
item.cerifentitytypePublications-
item.fulltextNo Fulltext-
item.grantfulltextnone-
item.openairetypeconferenceObject-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
crisitem.author.deptDepartment of Communication and Internet Studies-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Communication and Media Studies-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0002-2850-8848-
crisitem.author.orcid0000-0002-3570-6578-
crisitem.author.parentorgFaculty of Communication and Media Studies-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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