Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/18718
DC FieldValueLanguage
dc.contributor.authorIoannides, Marinos-
dc.contributor.authorStylianidis, E.-
dc.contributor.authorStylianou, S.-
dc.date.accessioned2020-08-24T08:46:49Z-
dc.date.available2020-08-24T08:46:49Z-
dc.date.issued2003-09-30-
dc.identifier.citationProceedings of the 19th International CIPA Symposium, Antalya, Turkeyen_US
dc.identifier.urihttps://hdl.handle.net/20.500.14279/18718-
dc.description.abstractThis paper presents a modular software and hardware independent system for the 3D reconstruction in the area of culture heritage. This system can be used for the digitalization of 3D cultural objects, monuments and sites. The clouds of 2D or 3D scanned points (matrix oriented or scattered) even the 3D wireframe model are acquired by photogrammetric techniques (for example digital cameras or laser scanners) using different digitizing strategies in various topics of culture heritage. This input can be processed using an efficient algorithm for the reconstruction of the digitized object. If the digitalization delivers a complete set of scanned 2D or 3D data from all sides of the object, then the volume or so-called solid structure can be calculated. In addition to this, using special objects such as mummies, jewels or in general metal or ceramic artefacts that have interior structures (holes), the internal geometry can also be measured through the use of X-ray scanners and in this way the complete 3D reconstruction of the object can be achieved. Furthermore the developed system can generate the exchange of the processed data with other systems (CAD/CAM, elibraries, e-museums) into 3D data sets in standard data exchange formats (IGES, STEP, VDAFS) as well as to VRML format for the visualization by a standard browser on the web. A variety of visualization techniques can be used for different multimedia and virtual reality applications. A case study of using this system in the area of culture heritage under a virtual reality environment will be discussed and demonstrated.en_US
dc.formatPDFen_US
dc.language.isoenen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectPhotogrammetryen_US
dc.subjectTriangulationen_US
dc.subjectVisualizationen_US
dc.subjectReconstructionen_US
dc.subjectMatchingen_US
dc.subjectAutomationen_US
dc.subjectGraphicsen_US
dc.subjectThree-Dimensionalen_US
dc.title3D reconstruction and visualization in cultural heritageen_US
dc.typeConference Papersen_US
dc.collaborationHigher Technical Institute Cyprusen_US
dc.collaborationAristotle University of Thessalonikien_US
dc.collaborationUniversity of Cyprusen_US
dc.subject.categoryElectrical Engineering - Electronic Engineering - Information Engineeringen_US
dc.journalsSubscriptionen_US
dc.countryCyprusen_US
dc.countryGreeceen_US
dc.subject.fieldEngineering and Technologyen_US
dc.publicationPeer Revieweden_US
cut.common.academicyear2003-2004en_US
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.grantfulltextopen-
item.cerifentitytypePublications-
item.fulltextWith Fulltext-
item.languageiso639-1en-
item.openairetypeconferenceObject-
crisitem.author.deptDepartment of Electrical Engineering, Computer Engineering and Informatics-
crisitem.author.facultyFaculty of Engineering and Technology-
crisitem.author.orcid0000-0002-7537-9102-
crisitem.author.parentorgFaculty of Engineering and Technology-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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