Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/1816
DC FieldValueLanguage
dc.contributor.authorZaphiris, Panayiotis-
dc.contributor.authorConstantinou, Penelope-
dc.date.accessioned2012-04-27T10:27:30Zen
dc.date.accessioned2013-05-16T13:11:22Z-
dc.date.accessioned2015-12-02T09:48:07Z-
dc.date.available2012-04-27T10:27:30Zen
dc.date.available2013-05-16T13:11:22Z-
dc.date.available2015-12-02T09:48:07Z-
dc.date.issued2007-
dc.identifier.citationInteractive Technology and Smart Education, 2007, vol. 4, no. 2, pp. 79-90.en_US
dc.identifier.issn17415659-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/1816-
dc.description.abstractPurpose This paper aims to demonstrate how participatory design methodologies can be used for the design of inter- active learning tools for children. Design/methodology/approach This paper presents the methodology employed for the design of a multimedia tool for teaching Greek to young children aged 6 to 12. The preliminary data collection included interviews, questionnaires and observations, whereas the actual design of the tool was carried out using a Participatory Design methodology which advocates a design approach that focuses on the intended user of the service or product, emphasising the active involve- ment of users throughout the design process. Findings The paper provides detailed information from each of the data collection techniques used. It also highlights the successes and difficulties in implementing participatory design in an e-learning context. Originality/value Although participatory design has been used in the design of other systems, it is rarely used as the design framework of learning applications. So the paper expands ones knowledge of implementing participatory design methodologies in learning.en_US
dc.formatPdfen_US
dc.language.isoenen_US
dc.relation.ispartofInteractive Technology and Smart Educationen_US
dc.rights© Emeralden_US
dc.subjectDesignen_US
dc.subjectCommunication technologiesen_US
dc.subjectChildren (age groups)en_US
dc.subjectE-learningen_US
dc.subjectLanguageen_US
dc.subjectLearningen_US
dc.titleUsing participatory design in the development of a language learning toolen_US
dc.typeArticleen_US
dc.affiliationCity University Londonen
dc.collaborationCity, University of Londonen_US
dc.journalsSubscriptionen_US
dc.countryUnited Kingdomen_US
dc.subject.fieldHumanitiesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1108/17415650780000305en_US
dc.dept.handle123456789/54en
dc.relation.issue2en_US
dc.relation.volume4en_US
cut.common.academicyear2007-2008en_US
dc.identifier.spage79en_US
dc.identifier.epage90en_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypearticle-
item.languageiso639-1en-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-8112-5099-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
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