Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/1808
DC FieldValueLanguage
dc.contributor.authorAng, Chee Siang-
dc.contributor.authorZaphiris, Panayiotis-
dc.contributor.authorMahmood, Shumaila-
dc.date.accessioned2010-01-11T08:24:51Zen
dc.date.accessioned2013-05-16T13:11:28Z-
dc.date.accessioned2015-12-02T09:47:31Z-
dc.date.available2010-01-11T08:24:51Zen
dc.date.available2013-05-16T13:11:28Z-
dc.date.available2015-12-02T09:47:31Z-
dc.date.issued2007-03-
dc.identifier.citationInteracting with Computers, 2007, vol. 19, no. 2, pp.167-179.en_US
dc.identifier.issn09535438-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/1808-
dc.description.abstractBeing one of the most commercially successful entertainment software applications, massively multiplayer online role playing games (MMORPGs) continue to expand in term of the revenue they generate as well as the involvement of users who congregate in their virtual space and form communities around them to support each other. Unlike conventional offline computer games, or networked games with limited numbers of players, MMORPGs are not merely software applications as they are usually seen as a space with complicated dynamics of social interactions. Hence, it is believed that playing these games might cause cognitive overload problems among the players as they have to constantly interact with the game world as well as with other users. We conducted an exploratory study using qualitative methods to explore cognitive overloads in Maple Story, a typical MMORPG. Our results reveal that several types of cognitive overloads emerge during the game playing. While some of these overloads pose serious problems even to expert players, players seem to develop strategies to overcome them. It is found that some forms of cognitive load are actually desirable in order to make the game challenging. We have also created a set of recommendations that can help game developers handle cognitive load problems in MMORPGs.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofInteracting with Computersen_US
dc.rights© Elsevieren_US
dc.subjectGamesen_US
dc.subjectMMORPGen_US
dc.subjectCognitive loaden_US
dc.titleA model of cognitive loads in massively multiplayer online role playing gamesen_US
dc.typeArticleen_US
dc.affiliationCity University Londonen
dc.collaborationCity University Londonen_US
dc.journalsSubscriptionen_US
dc.countryUnited Kingdomen_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1016/j.intcom.2006.08.006en_US
dc.dept.handle123456789/54en
dc.relation.issue2en_US
dc.relation.volume19en_US
cut.common.academicyear2007-2008en_US
dc.identifier.spage167en_US
dc.identifier.epage179en_US
item.openairetypearticle-
item.cerifentitytypePublications-
item.fulltextNo Fulltext-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.languageiso639-1en-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-8112-5099-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.journal.journalissn1873-7951-
crisitem.journal.publisherOxford University Press-
Appears in Collections:Άρθρα/Articles
CORE Recommender
Show simple item record

SCOPUSTM   
Citations

105
checked on Nov 9, 2023

WEB OF SCIENCETM
Citations

75
Last Week
1
Last month
2
checked on Oct 13, 2023

Page view(s)

558
Last Week
0
Last month
3
checked on Jan 29, 2025

Google ScholarTM

Check

Altmetric


This item is licensed under a Creative Commons License Creative Commons