Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/1781
Title: | Individualistic versus competitive game-based e-learning | Authors: | Zaphiris, Panayiotis Ang, Chee Siang Law, Dorian |
Major Field of Science: | Humanities | Keywords: | Computer games;Evaluation cal systems;Human computer;Hypermedia systems;Interface;Multimedia | Issue Date: | Sep-2007 | Source: | Advanced Technology for Learning, 2007, vol. 4, no. 4, pp. 206-211. | Volume: | 4 | Issue: | 4 | Start page: | 206 | End page: | 211 | Journal: | Advanced Technology for Learning | Abstract: | In conventional teaching there are three major goal structures: com- petitive learning, cooperative learning and individualistic learning. There has been much research into the effectiveness of these goal structures in conventional teaching. In regards to computer-aided learning, cooperative learning has been researched in game-based e-learning (GBEL), but competitive learning has mostly been over- looked. This research investigates the impact that competition has on the effectiveness of GBEL. The results of the experiment showed that when the e-learning game was played in a competitive context there was a lower learning improvement than if the game was played in a non-competitive, individualistic context. | URI: | https://hdl.handle.net/20.500.14279/1781 | ISSN: | 17102251 | DOI: | 10.2316/Journal.208.2007.4.208-0921 | Rights: | © ACM | Type: | Article | Affiliation: | City University London | Affiliation : | City University London | Publication Type: | Peer Reviewed |
Appears in Collections: | Άρθρα/Articles |
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Zaphiris2007-Individualistic_versus_competitive_game-based_e-learning.pdf | 109.45 kB | Adobe PDF | View/Open |
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