Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/16858
DC FieldValueLanguage
dc.contributor.authorMavri, Aekaterini-
dc.contributor.authorIoannou, Andri-
dc.contributor.authorLoizides, Fernando-
dc.date.accessioned2020-02-21T07:59:44Z-
dc.date.available2020-02-21T07:59:44Z-
dc.date.issued2020-07-
dc.identifier.citationInternational Journal of Human-Computer Interaction, 2020, vol. 36, no. 11, pp. 1056-1069en_US
dc.identifier.issn15327590-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/16858-
dc.description.abstractCreativity, a primary academic objective, is crucial in higher education, as economic, informational, societal and environmental advancements rely on people’s ability to innovate. Creativity is widely investigated in its individualistic form, yet there is a notable dearth in work that studies its collective dimension, from a learning perspective. This study focuses on validating the psychometric properties of an existing instrument (ASCC), by measuring creative collaboration in blended learning settings. Two hundred and thirty-six under and post-graduate students self-evaluated their creative collaboration experiences, using the ASCC instrument. The findings of exploratory factor analysis denote a three-factor (21-item) structure, measuring ‘Synergistic Social Collaboration’, ‘Distributed Creativity’, and ‘Time Regulation and Achievement’, with good internal consistency. An instrument with valid psychometric properties for the assessment of creative collaboration is much-needed in the growing research and practitioners’ community. This is critical in the fields of Design, HCI, and Engineering, which rely extensively on the creative collaboration (online and offline) of teams to develop innovative products that are suitable for real-world purposes.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relationThe Interactive Media, Education and Edutainment MRG (EdMedia)en_US
dc.relation.ispartofInternational Journal of Human-Computer Interactionen_US
dc.rights© Taylor & Francisen_US
dc.subjectCreativityen_US
dc.subjectStudenten_US
dc.subjectCreative achievementen_US
dc.titleThe Assessment Scale for Creative Collaboration (ASCC) Validation and Reliability Studyen_US
dc.typeArticleen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationCardiff Universityen_US
dc.subject.categorySOCIAL SCIENCESen_US
dc.journalsSubscriptionen_US
dc.countryUnited Kingdomen_US
dc.countryCyprusen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1080/10447318.2019.1709338en_US
dc.relation.issue11en_US
dc.relation.volume36en_US
cut.common.academicyear2020-2021en_US
dc.identifier.spage1056en_US
dc.identifier.epage1069en_US
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypearticle-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.languageiso639-1en-
item.fulltextNo Fulltext-
crisitem.journal.journalissn1532-7590-
crisitem.journal.publisherTaylor & Francis-
crisitem.project.grantnoEdMedia-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0002-5076-5891-
crisitem.author.orcid0000-0002-3570-6578-
crisitem.author.orcid0000-0003-0531-6760-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
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