Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/15157
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Koutsomichalis, Marinos | - |
dc.contributor.author | Valle, Andrea | - |
dc.date.accessioned | 2019-09-10T09:20:14Z | - |
dc.date.available | 2019-09-10T09:20:14Z | - |
dc.date.issued | 2014 | - |
dc.identifier.citation | XX Colloquio di Informatica Musicale, 2014, 20-22 October, Rome, Italy | en_US |
dc.identifier.isbn | 9788890341335 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/15157 | - |
dc.description.abstract | This paper describes SoundScapeGenerator, a generic sys- tem for modelling and simulating soundscapes both in real and non-real time. SoundsScapeGenerator features algorithms for three-dimensional sound-localisation and is able to model complex spaces. The system relies on abstract rule descriptions (generators) to simulate deterministic, “car- toonified” (loosely modelled) sequencing of sound events. It further supports virtual P.O.H. (point of hearing) and is able to render the final output in various channel con- figurations. Based on generative algorithms, the Sound- ScapeGenerator implementation allows real-time user interaction with ever-changing soundscapes, and it can easily communicate with other applications and devices. Finally, we introduce SoundScapeComposer, a higher level module developed for the SoDA project (dedicated to soundscape automatic generation), that has been built on top of SoundScapeGenerator, hiding most of the latter’s details to the user. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.rights | This is an open-access article distributed under the terms of the Creative Commons Attribution License 3.0 Unported. | en_US |
dc.subject | SoundsScapeGenerator features | en_US |
dc.subject | Point of hearing | en_US |
dc.title | SoundScapeGenerator: soundscape modelling and simulation | en_US |
dc.type | Conference Papers | en_US |
dc.collaboration | Università di Torino | en_US |
dc.subject.category | Arts | en_US |
dc.country | Italy | en_US |
dc.subject.field | Humanities | en_US |
dc.publication | Peer Reviewed | en_US |
dc.relation.conference | XX Colloquio di Informatica Musicale (Rome, IT) | en_US |
cut.common.academicyear | 2019-2020 | en_US |
item.grantfulltext | open | - |
item.fulltext | With Fulltext | - |
item.openairecristype | http://purl.org/coar/resource_type/c_c94f | - |
item.openairetype | conferenceObject | - |
item.cerifentitytype | Publications | - |
item.languageiso639-1 | en | - |
crisitem.author.dept | Department of Multimedia and Graphic Arts | - |
crisitem.author.faculty | Faculty of Fine and Applied Arts | - |
crisitem.author.orcid | 0000-0002-3876-9064 | - |
crisitem.author.parentorg | Faculty of Fine and Applied Arts | - |
Appears in Collections: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
SOUNDSCAPEGENERATORSOUNDSCAPEMODELLINGANDSIMULATION.pdf | Fulltext | 290.34 kB | Adobe PDF | View/Open |
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