Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/14534
Title: Digital tools for enriching informal inquiry-based mobile learning: The design of the TraceReaders location-based augmented reality learning platform
Authors: Kyza, Eleni A. 
Georgiou, Ioannis 
Major Field of Science: Social Sciences
Field Category: Media and Communications
Keywords: Augmented reality technologies;Informal learning;Inquiry;Mobile learning
Issue Date: 3-Dec-2016
Source: 3rd Asia-Europe Symposium on Simulation and Serious Gaming - 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016, Beijing Normal UniversityZhuhai; China, 3 December 2016 through 4 December 2016
Conference: Asia-Europe Symposium on Simulation and Serious Gaming 
Abstract: There is widespread discussion around the world about the purpose and usefulness of the current schooling structures. While it is well understood that learning can happen anywhere and everywhere most educational practices in K-12 are confined within the walls of a classroom and the school. This oxymoron challenges our understanding of how people learn, as it narrowly defines learning and excludes the opportunities that an expanded and digitally mediated definition of learning can offer. Cutting edge technologies that enable the digital augmentation of the real world can provide enriched learning experiences, through situating the learning content in authentic contexts and promoting inquiry-based learning. These ideas are reflected in the design of the TraceReaders mobile augmented reality learning platform. This contribution describes the TraceReaders platform for supporting students' reflective inquiry in situ. TraceReaders was iteratively developed and empirically validated using a designbased methodology. We present two case studies of inquiry learning, one from science education and one from history education, used with 11th grade and 3rd grade students and discuss the affordances and challenges of such a tool. We conclude our discussion with lessons learned from empirical studies about the design and effectiveness of the TraceReaders platform and discuss future steps.
Description: Proceedings of the 3rd Asia-Europe Symposium on Simulation and Serious Gaming - 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016, 3 December 2016, Pages 195-198
URI: https://hdl.handle.net/20.500.14279/14534
ISBN: 978-145034693-1
DOI: 10.1145/3014033.3017432
Type: Conference Papers
Affiliation : Cyprus University of Technology 
Publication Type: Peer Reviewed
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation

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