Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/13631
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dc.contributor.authorPoullis, Charalambos-
dc.contributor.authorKersten-Oertel, Marta-
dc.contributor.authorBenjamin, J. Praveen-
dc.contributor.authorPhilbin-Briscoe, Oliver-
dc.contributor.authorSimon, Bart-
dc.contributor.authorPerissiou, Dimitra-
dc.contributor.authorDemesticha, Stella-
dc.contributor.authorMarkou, Evangeline-
dc.contributor.authorFrentzos, Elias-
dc.contributor.authorKyriakidis, Phaedon-
dc.contributor.authorSkarlatos, Dimitrios-
dc.contributor.authorRizvic, Selma-
dc.date.accessioned2019-05-15T17:52:04Z-
dc.date.available2019-05-15T17:52:04Z-
dc.date.issued2019-03-
dc.identifier.citationDigital Applications in Archaeology and Cultural Heritage, 2019, vol. 12en_US
dc.identifier.issn22120548-
dc.description.abstractThroughout the history of the Mediterranean region, seafaring and trading played a significant role in the interaction between the cultures and people in the area. In order to engage the general public in learning about maritime cultural heritage we have designed and developed a serious game incorporating geospatially analyzed data from open GIS archaeological maritime sources, and archaeological data resulting from shipwreck excavations. We present a second prototype of the seafaring serious game, and discuss the results of an evaluation which involved a large multi-site user study with participants from three continents. More specifically, we present the evaluation of “The Seafarers” a strategy-based game which integrates knowledge from multiple disciplines in order to educate the user through playing. A first prototype was reported in Philbin-Briscoe et al. (2017) where an expert-user evaluation of the usability and the effectiveness of the game in terms of the learning objectives was performed. In this paper, we present how the outcomes of the evaluation of the first prototype “The Seafarers – 1” by expert-users were used in the redesign and development of the game mechanics for the second prototype “The Seafarers-2”. We then present our methodology for evaluating the game with respect to the game objective of engagement in learning about maritime cultural heritage, seafaring and trading in particular. Specifically, the evaluation was to test the hypothesis that game playing allows for more engaged learning thus improving longer-term knowledge retention. The evaluation was conducted in two phases and includes a pilot study, followed by a multi-site, multi-continent user-study involving a large number of participants. We analyze the results of the user evaluation and discuss the outcomes. This work is part of the EU-funded project iMareCulture and involves truly multi-continental, multi-institutional and multi-disciplinary cooperation – civil engineers and archaeologists from Cyprus, Human Computer Interaction (HCI) experts and Educationists from Bosnia and Herzegovina, Canada, and cultural sociologists and computer scientists from Canada.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relationAdvanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritageen_US
dc.relation.ispartofDigital Applications in Archaeology and Cultural Heritageen_US
dc.rights© Elsevieren_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectEvaluationen_US
dc.subjectMaritime cultural heritageen_US
dc.subjectMulti-site user studyen_US
dc.subjectSerious gamesen_US
dc.titleEvaluation of “The Seafarers”: A serious game on seaborne trade in the Mediterranean sea during the Classical perioden_US
dc.typeArticleen_US
dc.collaborationConcordia Universityen_US
dc.collaborationUniversity of Cyprusen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationUniversity of Sarajevoen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.journalsSubscriptionen_US
dc.countryCanadaen_US
dc.countryCyprusen_US
dc.countryBosnia and Herzegovinaen_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1016/j.daach.2019.e00090en_US
dc.relation.volume12en_US
cut.common.academicyear2018-2019en_US
item.languageiso639-1en-
item.cerifentitytypePublications-
item.openairetypearticle-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.fulltextWith Fulltext-
item.grantfulltextopen-
crisitem.journal.journalissn2212-0548-
crisitem.journal.publisherElsevier-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Civil Engineering and Geomatics-
crisitem.author.deptDepartment of Civil Engineering and Geomatics-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Engineering and Technology-
crisitem.author.facultyFaculty of Engineering and Technology-
crisitem.author.orcid0000-0001-5666-5026-
crisitem.author.orcid0000-0003-4222-8567-
crisitem.author.orcid0000-0002-2732-4780-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Engineering and Technology-
crisitem.author.parentorgFaculty of Engineering and Technology-
crisitem.project.grantnoH2020 RIA CULT-COOP-08-2016-
crisitem.project.fundingProgramH2020-
crisitem.project.openAireinfo:eu-repo/grantAgreement/EC/H2020/727153-
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