Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/13325
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lucero, Andrés | - |
dc.contributor.author | Holopainen, Jussi | - |
dc.contributor.author | Ollila, Elina | - |
dc.contributor.author | Suomela, Riku | - |
dc.contributor.author | Karapanos, Evangelos | - |
dc.date.accessioned | 2019-02-13T12:48:19Z | - |
dc.date.available | 2019-02-13T12:48:19Z | - |
dc.date.issued | 2013-09 | - |
dc.identifier.citation | 6th International Conference on Designing Pleasurable Products and Interfaces, 2013, 03 - 05 September, Newcastle upon Tyne, United Kingdom | en_US |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/13325 | - |
dc.description.abstract | The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previous theoretical work on pleasurable experiences, game experiences, emotions, elements of play, and reasons why people play. While the framework has been successfully employed in design-related activities, its potential as an evaluation tool has not yet been studied. In this paper, we apply the PLEX framework in the evaluation of two game prototypes that explored novel physical interactions between mobile devices using Near-Field Communication, by means of three separate studies. Our results suggest that the PLEX framework provides anchor points for evaluators to reflect during heuristic evaluations. More broadly, the framework categories can be used as a checklist to assess different attributes of playfulness of a product or service. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.rights | © 2013 ACM. | en_US |
dc.subject | Evaluation methods | en_US |
dc.subject | Heuristic evaluation | en_US |
dc.subject | Playfulness | en_US |
dc.title | The Playful Experiences (PLEX) framework as a guide for expert evaluation | en_US |
dc.type | Conference Papers | en_US |
dc.collaboration | Nokia Research Center | en_US |
dc.collaboration | RMIT University | en_US |
dc.collaboration | University of Madeira | en_US |
dc.subject.category | Computer and Information Sciences | en_US |
dc.country | Finland | en_US |
dc.country | Germany | en_US |
dc.country | Portugal | en_US |
dc.subject.field | Natural Sciences | en_US |
dc.publication | Peer Reviewed | en_US |
dc.relation.conference | 6th International Conference on Designing Pleasurable Products and Interfaces | en_US |
dc.identifier.doi | 10.1145/2513506.2513530 | - |
cut.common.academicyear | 2013-2014 | en_US |
item.grantfulltext | none | - |
item.openairecristype | http://purl.org/coar/resource_type/c_c94f | - |
item.fulltext | No Fulltext | - |
item.languageiso639-1 | en | - |
item.cerifentitytype | Publications | - |
item.openairetype | conferenceObject | - |
crisitem.author.dept | Department of Communication and Internet Studies | - |
crisitem.author.faculty | Faculty of Communication and Media Studies | - |
crisitem.author.orcid | 0000-0001-5910-4996 | - |
crisitem.author.parentorg | Faculty of Communication and Media Studies | - |
Appears in Collections: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
CORE Recommender
SCOPUSTM
Citations
20
44
checked on Nov 6, 2023
Page view(s) 50
335
Last Week
2
2
Last month
4
4
checked on Dec 22, 2024
Google ScholarTM
Check
Altmetric
Items in KTISIS are protected by copyright, with all rights reserved, unless otherwise indicated.