Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/13304
DC FieldValueLanguage
dc.contributor.authorBarreto, Mary L.-
dc.contributor.authorScott, Michelle-
dc.contributor.authorOakley, Ian-
dc.contributor.authorKarapanos, Evangelos-
dc.contributor.authorNunes, Nuno J.-
dc.contributor.authorGomes, Sofia-
dc.contributor.authorGomes, Joana-
dc.date.accessioned2019-02-12T11:18:54Z-
dc.date.available2019-02-12T11:18:54Z-
dc.date.issued2013-08-
dc.identifier.citation31st European Conference on Cognitive Ergonomics, 2013, 26 - 28 August, Toulouse, Franceen_US
dc.identifier.urihttps://hdl.handle.net/20.500.14279/13304-
dc.description.abstractThe children of today are the adults of tomorrow, for this reason it is essential to educate this generation about sustainable values, such as recycling and reducing waste and energy consumption. By targeting children's main activity of playing and toys, the design of a toy that instills sustainable values is illustrated through PlayGreen, a prototype of an interactive application. We argue that this type of toy should be designed according to children's cognitive development and their learning skills, as well as conforming to a value centered design process. This paper focuses on Piaget's cognitive development theory, more specifically, the concrete operational stage processes, which occur between the ages of seven and eleven years old. Our prototype is an application focusing on the value of resource management and allows children to create new toys from household materials. This prototype was tested with 8 and 9 year old children via a Wizard of Oz method. The prototype successfully integrated a value related to sustainability and the users were able to manipulate it easily as it was adequate to their cognitive skills.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© 2013 ACM.en_US
dc.subjectChildrenen_US
dc.subjectDesign guidelinesen_US
dc.subjectLearningen_US
dc.subjectPlayen_US
dc.subjectSustainabilityen_US
dc.subjectUser characteristicsen_US
dc.subjectValue developmenten_US
dc.titlePlaying for the planet: designing toys that foster sustainable valuesen_US
dc.typeConference Papersen_US
dc.collaborationMadeira Interactive Technologies Instituteen_US
dc.collaborationUNISTen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.countryPortugalen_US
dc.countrySouth Koreaen_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
dc.relation.conference31st European Conference on Cognitive Ergonomicsen_US
dc.identifier.doi10.1145/2501907.2501947en_US
cut.common.academicyear2012-2013en_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypeconferenceObject-
item.languageiso639-1en-
crisitem.author.deptDepartment of Communication and Internet Studies-
crisitem.author.facultyFaculty of Communication and Media Studies-
crisitem.author.orcid0000-0001-5910-4996-
crisitem.author.parentorgFaculty of Communication and Media Studies-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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