Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/13294
DC FieldValueLanguage
dc.contributor.authorLucero, Andrés-
dc.contributor.authorKarapanos, Evangelos-
dc.contributor.authorArrasvuori, Juha-
dc.contributor.authorKorhonen, Hannu-
dc.date.accessioned2019-02-12T08:26:43Z-
dc.date.available2019-02-12T08:26:43Z-
dc.date.issued2014-05-
dc.identifier.citationInteractions, 2014, vol. 21, no. 3, pp. 34-39en_US
dc.identifier.issn10725520-
dc.description.abstractExperts state that research on playfulness and gamification has looked at video games to create better user experiences from user interfaces. Researchers are making efforts to understand how playfulness can be employed in creating meaningful and memorable experiences for users. Playfulness is an important, but neglected design quality for all kinds of products. Features that make games and play engaging can also make other kinds of products more enjoyable, elicit more meaningful experiences from them and increase the quality of the overall user experience along with market value of a product. Playfulness can be a positive feature in products that goes beyond pure entertainment. Gamification has been looking at the use of game-design elements, including points, levels, achievements, leaderboards, and rewards in non-game contexts to motivate and increase user activity and retention.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofInteractionsen_US
dc.rights© ACMen_US
dc.subjectUser interfacesen_US
dc.subjectDesign Qualityen_US
dc.subjectGamificationen_US
dc.subjectMarket valuesen_US
dc.subjectPositive featuresen_US
dc.subjectUser activityen_US
dc.subjectUser experienceen_US
dc.subjectVideo gameen_US
dc.subjectHuman computer interactionen_US
dc.titlePlayful or gameful?: creating delightful user experiencesen_US
dc.typeArticleen_US
dc.collaborationNokia Research Centeren_US
dc.collaborationMadeira Interactive Technologies Instituteen_US
dc.collaborationUniversity of Vaasaen_US
dc.collaborationUniversity of Tampereen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.journalsSubscriptionen_US
dc.countryFinlanden_US
dc.countryPortugalen_US
dc.subject.fieldEngineering and Technologyen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1145/2590973en_US
dc.relation.issue3en_US
dc.relation.volume21en_US
cut.common.academicyear2013-2014en_US
dc.identifier.spage34en_US
dc.identifier.epage39en_US
item.languageiso639-1en-
item.cerifentitytypePublications-
item.openairetypearticle-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.fulltextNo Fulltext-
item.grantfulltextnone-
crisitem.journal.journalissn1558-3449-
crisitem.journal.publisherAssociation for Computing Machinery-
crisitem.author.deptDepartment of Communication and Internet Studies-
crisitem.author.facultyFaculty of Communication and Media Studies-
crisitem.author.orcid0000-0001-5910-4996-
crisitem.author.parentorgFaculty of Communication and Media Studies-
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