Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/13012
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Photiadis, Thomas | - |
dc.contributor.author | Zaphiris, Panayiotis | - |
dc.date.accessioned | 2019-01-17T09:14:00Z | - |
dc.date.available | 2019-01-17T09:14:00Z | - |
dc.date.issued | 2016-09 | - |
dc.identifier.citation | 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games, 2016, 7-9 September, Barcelona, Spain | en_US |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/13012 | - |
dc.description.abstract | The current paper focuses on 3D subjective well-being through the study experience in Second Life, involving appraisal methods. It focuses on the determination of users' emotional profiles, pre and post Second life experience. It investigates, also, the emotional stimuli during 3D experience. Based on quantitative and qualitative analysis, this study gives the description of users' 3D emotional profile through the statistical analysis before and after 3D participation, and specifies the type of caused emotional stimuli during virtual immersion. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.relation | Network for sOcial compuTing REsearch (NOTRE) | en_US |
dc.rights | © 2016 IEEE. | en_US |
dc.subject | Emotions | en_US |
dc.subject | Second Life | en_US |
dc.subject | 3D Experience | en_US |
dc.subject | Mood | en_US |
dc.subject | Need | en_US |
dc.subject | Appraisal Theories | en_US |
dc.title | The subjective well-being via virtual worlds experience | en_US |
dc.type | Conference Papers | en_US |
dc.doi | https://doi.org/10.1109/VS-GAMES.2016.7590370 | en_US |
dc.collaboration | Cyprus University of Technology | en_US |
dc.subject.category | Computer and Information Sciences | en_US |
dc.country | Cyprus | en_US |
dc.subject.field | Natural Sciences | en_US |
dc.publication | Peer Reviewed | en_US |
dc.relation.conference | International Conference on Virtual Worlds and Games for Serious Applications | en_US |
dc.identifier.doi | 10.1109/VS-GAMES.2016.7590370 | en_US |
dc.identifier.scopus | 2-s2.0-85013226578 | - |
dc.identifier.url | https://api.elsevier.com/content/abstract/scopus_id/85013226578 | - |
cut.common.academicyear | 2016-2017 | en_US |
item.openairetype | conferenceObject | - |
item.cerifentitytype | Publications | - |
item.languageiso639-1 | en | - |
item.fulltext | No Fulltext | - |
item.openairecristype | http://purl.org/coar/resource_type/c_c94f | - |
item.grantfulltext | none | - |
crisitem.author.dept | Department of Multimedia and Graphic Arts | - |
crisitem.author.faculty | Faculty of Fine and Applied Arts | - |
crisitem.author.orcid | 0000-0001-8112-5099 | - |
crisitem.author.parentorg | Faculty of Fine and Applied Arts | - |
crisitem.project.funder | EC | - |
crisitem.project.grantno | NOTRE | - |
crisitem.project.openAire | info:eu-repo/grantAgreement/EC/H2020/692058 | - |
Appears in Collections: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
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