Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/13010
Title: Collaborative game-based learning with iPads and external keyboards in a web development class
Authors: Mavri, Aekaterini 
Loizides, Fernando 
Souleles, Nicos 
Major Field of Science: Social Sciences
Field Category: Educational Sciences
Keywords: Collaboration;Mobile-enhanced learning;Code development
Issue Date: Mar-2016
Source: 2nd Biennial International Conference on the use of Pads in Higher Education, 2016, 16-18 March, San Francisco, USA
Project: Network for sOcial compuTing REsearch (NOTRE) 
Conference: 2nd Biennial International Conference on the use of Pads in Higher Education 
Abstract: Employing the iPad’s seductive powers, to facilitate active learning through stimulating intrinsic student interest, richer interactive experiences, while enjoying easy mobility and flexibility of use in multiple teaching settings, has been a popular pedagogical practice over the past few years. Previous work investigating the use of iPads for active learning in the field of web design and development in Higher Education (HE), infers that student experience and perceived learning performance was hindered by the absence of a direct point and manipulation device (i.e. a mouse), as well as cumbersome text-input activity on the touch interface. As various peripherals - aiming to transform mobile phones and tablets into production devices - are constantly being released, this study re-examines the use of iPads in the same field, by pairing external keyboards to the devices. In doing so, it seeks to elicit results about the user experience as well as the perceived student learning process and outcomes in performing practical coding exercises. Apart from the external keyboards, two additional parameters are now present: (a) a larger class size and (b) game-played learning. Results indicate a significant perceived improvement in coding performance and clear student preference in favor of the external versus the native keyboard. Issues derived from small key sizes, non-standardized layout and unconventional key combinations intended for critical functions, were recorded. The friendly competitive-collaborative approach was found to enhance the learning process. Learners showed a strong preference towards laptops, since they support multi-tasking and direct manipulation capabilities, over the iPad’s notable qualities such as portability and convenience.
URI: https://hdl.handle.net/20.500.14279/13010
Type: Conference Papers
Affiliation : Cyprus University of Technology 
University of Wolverhampton 
Publication Type: Peer Reviewed
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation

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