Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/13006
DC FieldValueLanguage
dc.contributor.authorStavroulia, Kalliopi Evangelia-
dc.contributor.authorBaka, Evangelia-
dc.contributor.authorLanitis, Andreas-
dc.contributor.authorMagnenat-Thalmann, Nadia-
dc.date.accessioned2019-01-16T13:04:08Z-
dc.date.available2019-01-16T13:04:08Z-
dc.date.issued2018-06-
dc.identifier.citationComputer Graphics International, 2018, 11 - 14 June, Bintan, Indonesiaen_US
dc.identifier.urihttps://hdl.handle.net/20.500.14279/13006-
dc.description.abstractVirtual Reality(VR) is still an emerging technology in terms of recognizing its full potential in education and specifically in teacher education. A key issue of a VR-based approach for teacher training, is the level of presence along with the empathy inflicted on the trainees that will allow them to experience realistic and emotion-rich classroom situations in a virtual environment. This paper describes an experiment that aims to assess the influence of the graphical realism of a virtual classroom to the levels of presence and development of empathy skills for trainee teachers. Moreover, a second objective is to investigate whether there are significant differences between training in a VR classroom and a real physical classroom and how this affects the trainee teacher. The overall conclusion of the experiment is that the design of the VR classroom environment influenced the levels of immersion and presence. Moreover, according to the results there are serious indications that the VR system provided users the immersion necessary for the development of embodied thinking skills and thus of empathy in relation to multiculturalism.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relationNetwork for sOcial compuTing REsearch (NOTRE)en_US
dc.rights© 2018 ACMen_US
dc.subjectVirtual realityen_US
dc.subjectPresenceen_US
dc.subjectEmpathyen_US
dc.subjectTeacher trainingen_US
dc.titleDesigning a virtual environment for teacher training: enhancing presence and empathyen_US
dc.typeConference Papersen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationUniversity of Genevaen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.countryCyprusen_US
dc.countrySwitzerlanden_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
dc.relation.conferenceComputer Graphics Internationalen_US
dc.identifier.doi10.1145/3208159.3208177en_US
cut.common.academicyear2017-2018en_US
item.fulltextNo Fulltext-
item.languageiso639-1en-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.cerifentitytypePublications-
item.openairetypeconferenceObject-
crisitem.project.funderEC-
crisitem.project.grantnoNOTRE-
crisitem.project.openAireinfo:eu-repo/grantAgreement/EC/H2020/692058-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-6841-8065-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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