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Πεδίο DCΤιμήΓλώσσα
dc.contributor.authorEdugyan, Abena-
dc.contributor.authorPapallas, Andreas-
dc.contributor.authorZaphiris, Panayiotis-
dc.date.accessioned2019-01-16T10:56:44Z-
dc.date.available2019-01-16T10:56:44Z-
dc.date.issued2018-01-01-
dc.identifier.citationInternational Conference on Learning and Collaboration Technologies, 2018, 15-20 July, Las Vegas, NV, USAen_US
dc.identifier.urihttps://hdl.handle.net/20.500.14279/13002-
dc.description.abstractThe global population continues to age within an increasingly digitally connected society. Because of the ubiquity of technology, the needs, experiences and values of older adults should be considered to ensure they are not excluded from any advantages the digital society may provide. Engaging in generative design research allows users to collaborate with designers to uncover those needs as well as discover creative solutions to design problems. This paper explores the results of three generative design sessions conducted with older adults to gain insight into the feasibility of a digital messaging system designed to foster their inclusion in the digital society. Immersion and card sort sessions revealed the value placed in face-to-face communication with peers, while the card sort and brainstorm sessions highlighted health as a possible theme to be further explored. Additionally, the brainstorm session concluded with the creation of a rudimentary prototype, reinforcing the creativity older adults can bring to the design process. While the feedback generated from the sessions may not have supported the initial idea, they showed that the contribution of older adults in the design research process should not be understated.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© Springer International Publishing AG, part of Springer Nature 2018.en_US
dc.subjectGenerative designen_US
dc.subjectOlder adultsen_US
dc.subjectDigital societyen_US
dc.titleLessons learned: engaging older adults in generative design sessions for a digital messaging systemen_US
dc.typeConference Papersen_US
dc.doihttps://doi.org/10.1007/978-3-319-91743-6_29en_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.countryCyprusen_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
dc.relation.conferenceInternational Conference on Learning and Collaboration Technologiesen_US
dc.identifier.doi10.1007/978-3-319-91743-6_29-
dc.identifier.scopus2-s2.0-85050548402-
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/85050548402-
cut.common.academicyear2018-2019en_US
item.fulltextNo Fulltext-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypeconferenceObject-
item.grantfulltextnone-
item.languageiso639-1en-
item.cerifentitytypePublications-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-8112-5099-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Εμφανίζεται στις συλλογές:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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