Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/12989
DC FieldValueLanguage
dc.contributor.authorGatzoulis, Christos-
dc.contributor.authorLoizides, Fernando-
dc.contributor.authorZaphiris, Panayiotis-
dc.date.accessioned2019-01-14T12:11:21Z-
dc.date.available2019-01-14T12:11:21Z-
dc.date.issued2016-12-
dc.identifier.citationThe Computer Games Journal, 2016, vol. 5, no. 3-4, pp. 95-114en_US
dc.identifier.issn2052773X-
dc.description.abstractA games industry can help improve a country’s financial situation by increasing its GDP through the creation of many new job opportunities. Cyprus may be a suitable location for such an industry, mainly because of the high availability of graduates, and its strong service industry. In this work, results from a study on the feasibility of creating both a computer games industry and research sector are presented. Key stakeholders including students, and representatives from government ministries, academics, incubator companies and other companies were brought together to evaluate the current Cypriot economic situation, and to create a roadmap of actions required to create a successful computer games industry. The methodology included a Structured Dialogue Design Process that was used to identify requirements. The findings from this study include categories of essential requirements identified by the stakeholders. The data in this study could be used to plan for and devise a comprehensive roadmap for creating a computer games sector that includes games companies and research centers.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofThe Computer Games Journalen_US
dc.rights© Springer & Natureen_US
dc.subjectComputer gamesen_US
dc.subjectIndustry initiationen_US
dc.subjectStructured dialogue designen_US
dc.subjectAffinity diagrammingen_US
dc.titlePlanning for computer games research and industry: a structured dialogue design approachen_US
dc.typeArticleen_US
dc.doihttps://doi.org/10.1007/s40869-016-0019-yen_US
dc.collaborationBahrain Polytechnicen_US
dc.collaborationUniversity of Wolverhamptonen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.journalsSubscriptionen_US
dc.countryBahrainen_US
dc.countryUnited Kingdomen_US
dc.countryCyprusen_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
dc.relation.issue3-4en_US
dc.relation.volume5en_US
cut.common.academicyear2016-2017en_US
dc.identifier.spage95en_US
dc.identifier.epage114en_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypearticle-
item.languageiso639-1en-
crisitem.journal.journalissn2052-773X-
crisitem.journal.publisherSpringer Nature-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-0531-6760-
crisitem.author.orcid0000-0001-8112-5099-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
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