Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/12922
DC FieldValueLanguage
dc.contributor.authorRoch, Benjamin-
dc.contributor.authorArtusi, Alessandro-
dc.contributor.authorMichael-Grigoriou, Despina-
dc.contributor.authorChrysanthou, Yiorgos-
dc.contributor.authorChalmers, Alan G.-
dc.date.accessioned2018-11-13T10:14:33Z-
dc.date.available2018-11-13T10:14:33Z-
dc.date.issued2007-04-
dc.identifier.citation23rd Spring Conference on Computer Graphics, 2007, Budmerice, Slovakia, 26-28 Aprilen_US
dc.identifier.urihttps://hdl.handle.net/20.500.14279/12922-
dc.description.abstractThe flexibility of current graphics hardware is still not enough to ensure the full implementation of an original complex algorithm such as a local tone mapping operator, which maintains the same quality performances as its original CPU implementation. Significant changes are often needed to the original CPU implementation in order to overcome many of the limitations of the current graphics hardware. As a result of this we often have reduced quality reproduction, and the frame rate of the GPU implementation is not always acceptable for real-time applications. In this paper, we show how to change the CPU implementation of a state of the art local tone mapping operator for accelerating the computation process to real time frame rates. We also present a modification of the luminance local adaptation computation, showing a simple but not yet exploited property of the Gaussian filter, allowing us to maintain the same quality appearance of the original tone mapping operator. Finally we test the hardware implementation on NVIDIA graphics cards on several images and as well as a video. We compare our hardware implementation with the corresponding CPU implementation and previous work.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© 2007 ACMen_US
dc.subjectComplex algorithmsen_US
dc.subjectComputer graphicsen_US
dc.subjectComputer hardwareen_US
dc.subjectMappingen_US
dc.titleInteractive local tone mapping operator with the support of graphics hardwareen_US
dc.typeConference Papersen_US
dc.doihttps://doi.org/10.1145/2614348.2614378en_US
dc.collaborationVienna University of Technologyen_US
dc.collaborationIntercollegeen_US
dc.collaborationWarwick Universityen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.countryCyprusen_US
dc.countryUnited Kingdomen_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
cut.common.academicyear2006-2007en_US
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.fulltextWith Fulltext-
item.languageiso639-1en-
item.cerifentitytypePublications-
item.openairetypeconferenceObject-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-0824-7684-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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