Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/12921
DC FieldValueLanguage
dc.contributor.authorPatias, Petros-
dc.contributor.authorChrysanthou, Yiorgos-
dc.contributor.authorSylaiou, Stella-
dc.contributor.authorGeorgiadis, Charalampos-
dc.contributor.authorMichael-Grigoriou, Despina-
dc.contributor.authorStylianidis, S-
dc.date.accessioned2018-11-13T09:43:27Z-
dc.date.available2018-11-13T09:43:27Z-
dc.date.issued2008-10-
dc.identifier.citation14th International Conference on Virtual Systems and Multimedia, 2008, Limassol, Cyprus, 20-25 Octoberen_US
dc.identifier.urihttps://hdl.handle.net/20.500.14279/12921-
dc.description.abstractΤhe increasing development of interactive techniques and new information technologies’ software and hardware and the decreasing of their costs have facilitated their use by a wide range of cultural institutions, such as museums. These new technologies also provided solutions for the lack of exhibition space, considerable exhibitions’ costs and the fragility of some artifacts whose possible damage museum curators want to prevent. The value of these new tools and formats have been recognized and fruitfully exploited by curators for visualizing the cultural context of museum exhibitions. In addition, museums changed their way of conveying information about their cultural artifacts to the wide public, through new communication methods, like virtual museums, which have made the content and context of the museum collections more accessible and attractive to the wide public. During the last decade various kinds of ‘virtual museums’ have been developed either in the museums’ environment, or over the World Wide Web. Α virtual museum can be a digital collection that is presented either over the WWW, or to an intranet or even to a CD-ROM and it can be an extension of a physical museum, or it can exist only in a digital form. Furthermore, the virtual museum can have various forms. It can be a 3D reconstruction of the physical museum, where, in the virtual rooms of the museum exhibition, the visitors can navigate and explore its collections. Alternatively, it can be a completely imaginary environment, in form of various rooms, where the cultural artifacts are placed. This study describes all aspects of the creation of an e-museum for contemporary arts. Emerging tools, technologies, 3D digitization processes of museum spaces as well as artifacts are presented, public acceptance polls are discussed and educational scenarios are exercised. All presentations concern the actual case of the Macedonian Museum of Contemporary Arts in Thessaloniki, Greece.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.subjectVirtual museumen_US
dc.subjectCultural informaticsen_US
dc.subjectE-Heritageen_US
dc.subjectWeb3Den_US
dc.subjectLaser scanningen_US
dc.subjectEducational gamesen_US
dc.titleThe development of an e-museum for contemporary artsen_US
dc.typeConference Papersen_US
dc.collaborationAristotle University of Thessalonikien_US
dc.collaborationUniversity of Cyprusen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.countryGreeceen_US
dc.countryCyprusen_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
cut.common.academicyear2008-2009en_US
item.fulltextWith Fulltext-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypeconferenceObject-
item.languageiso639-1en-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-0824-7684-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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