Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/12906
DC FieldValueLanguage
dc.contributor.authorMichael-Grigoriou, Despina-
dc.contributor.authorKleanthous, Marios-
dc.contributor.authorSavva, Marinos-
dc.contributor.authorChristodoulou, Smaragda-
dc.contributor.authorPampaka, Maria-
dc.contributor.authorGregoriades, Andreas-
dc.date.accessioned2018-11-07T13:27:48Z-
dc.date.available2018-11-07T13:27:48Z-
dc.date.issued2014-01-
dc.identifier.citationInternational Journal of Interdisciplinary Telecommunications and Networking, 2014, vol. 6, no. 1, pp. 10-25en_US
dc.identifier.issn19418671-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/12906-
dc.description.abstractDriving simulators emerged as a promising technology for the analysis of driving conditions and road users’ behaviour in an attempt to tackle the problem of road accidents. The work presented herein demonstrates the design and development of a driving simulator that aims to contribute towards evaluating black spots in road networks by promoting rapid design of realistic models and facilitating the specification of test scenarios. A reliable driving simulator should be able to reproduce the driver’s behaviour in a realistic way. In this study we examine different setups of the simulator to define the one that achieves highest levels of reliability. The chosen setup is then used to evaluate the impact of distractors (e.g. billboards) on driving behaviour of local road users for a chosen black spot in Limassol, Cyprus. Data collected from the experiments are analysed, and the main findings are presented and discussed.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofInternational Journal of Interdisciplinary Telecommunications and Networkingen_US
dc.rights© IGI Globalen_US
dc.subjectDriving simulatoren_US
dc.subjectVirtual realityen_US
dc.subjectComputer graphicsen_US
dc.subjectRealismen_US
dc.subjectImmersionen_US
dc.subjectDriver’s behaviouren_US
dc.subjectDriver’s distractionen_US
dc.titleImpact of immersion and realism in driving simulator studiesen_US
dc.typeArticleen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationThe University of Manchesteren_US
dc.collaborationEuropean University Cyprusen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.journalsSubscriptionen_US
dc.countryCyprusen_US
dc.countryUnited Kingdomen_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.4018/ijitn.2014010102en_US
dc.relation.issue1en_US
dc.relation.volume6en_US
cut.common.academicyear2013-2014en_US
dc.identifier.spage10en_US
dc.identifier.epage25en_US
item.openairetypearticle-
item.cerifentitytypePublications-
item.fulltextWith Fulltext-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.languageiso639-1en-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Communication and Marketing-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Communication and Media Studies-
crisitem.author.orcid0000-0003-0824-7684-
crisitem.author.orcid0000-0002-7422-1514-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Communication and Media Studies-
crisitem.journal.journalissn1941-8671-
crisitem.journal.publisherIGI Global-
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