Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/12905
DC FieldValueLanguage
dc.contributor.authorKyrlitsias, Christos-
dc.contributor.authorMichael-Grigoriou, Despina-
dc.date.accessioned2018-11-07T12:57:24Z-
dc.date.available2018-11-07T12:57:24Z-
dc.date.issued2015-
dc.identifier.citation8th Cyprus Workshop on Signal Processing and Informatics, 2015, Nicosia, Cyprusen_US
dc.identifier.urihttps://hdl.handle.net/20.500.14279/12905-
dc.description.abstractVirtual Reality has been exploited in various ways in aspects related to psychology and cognitive sciences for investigating humans’ behavior. In this study, we used an immersive virtual environment to investigate the extent to which social pressure from a majority group could affect a person to conform, even if the confederates were agent avatars. The procedure that was followed is based on Asch (1951) conformity experiments. The setup includes Oculus Rift HMD for 3D immersive viewing and head tracking. The application created using Unity 3D game engine, the environment using Autodesk Maya and virtual characters using Autodesk Character Generator. Participants, embodied in a gender-matched virtual body, asked to answer a simple -12 trialvision test after they hear the replies of the confederates in each trial. In 9 out of 12 trials, agent confederates gave unanimous wrong answer. The answers of the participants as well as the time it took them to respond were recorded. Preliminary results demonstrated no distortion on participants’ answers, but the time of response seems to be affected by the avatars’ majority judgment. The findings of the study indicate conformity by the participants under social pressure.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.subjectVirtual realityen_US
dc.subjectImmersive virtual environmenten_US
dc.subjectSocial pressureen_US
dc.subjectVirtual bodyen_US
dc.titleSocial pressure from agents in a virtual environment: an investigation of conformity levelen_US
dc.typeConference Papersen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryPsychologyen_US
dc.countryCyprusen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
cut.common.academicyear2015-2016en_US
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.fulltextWith Fulltext-
item.languageiso639-1en-
item.cerifentitytypePublications-
item.openairetypeconferenceObject-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-0824-7684-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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