Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/11860
Title: | Moving bodies to moving minds: a study of the use of motion-based games in special education |
Authors: | Kosma, Panagiotis Ioannou, Andri Retalis, Symeon |
Major Field of Science: | Social Sciences |
Field Category: | Educational Sciences |
Keywords: | Educational games;Embodied cognition;Embodied learning;Inclusive education;Kinect-based games;Kinesthetic learning;Motion-based technology;Students with special educational needs |
Issue Date: | Nov-2018 |
Source: | TechTrends, 2018, vol. 62, no. 6, pp. 594-601 |
Volume: | 62 |
Issue: | 6 |
Start page: | 594 |
End page: | 601 |
Journal: | TechTrends |
Abstract: | From an embodied learning perspective, the active human body can alter the function of the brain and therefore, the cognitive process. In this work, children’s activity using motion-based technology is framed as an example of embodied learning. The present investigation focuses on the use of a series of Kinect-based educational games by 31 elementary students with special educational needs in mainstream schools, during a five-month intervention study. Results based on psychometric pre-post testing in conjunction with games-usage analytics, a student attitudinal scale, teachers’ reflection notes and teacher interviews, demonstrated the positive impact of the games on children’s short-term memory skills and emotional stage. Overall, the study improves our understanding of embodied learning via motion-based technology in teaching and learning with children with special educational needs. |
ISSN: | 87563894 |
DOI: | 10.1007/s11528-018-0294-5 |
Rights: | © Association for Educational Communications & Technology |
Type: | Article |
Affiliation : | University of the Piraeus Cyprus University of Technology |
Publication Type: | Peer Reviewed |
Appears in Collections: | Άρθρα/Articles |
CORE Recommender
Items in KTISIS are protected by copyright, with all rights reserved, unless otherwise indicated.