Παρακαλώ χρησιμοποιήστε αυτό το αναγνωριστικό για να παραπέμψετε ή να δημιουργήσετε σύνδεσμο προς αυτό το τεκμήριο: https://hdl.handle.net/20.500.14279/10993
Πεδίο DCΤιμήΓλώσσα
dc.contributor.authorPappa, Giouli-
dc.contributor.authorIoannou, Nikoletta-
dc.contributor.authorChristofi, Maria-
dc.contributor.authorLanitis, Andreas-
dc.date.accessioned2018-05-02T09:15:37Z-
dc.date.available2018-05-02T09:15:37Z-
dc.date.issued2018-01-01-
dc.identifier.citationInternational Workshop on Advances in Digital Cultural Heritage, 2017, Funchal, Portugal, 28 Juneen_US
dc.identifier.urihttps://hdl.handle.net/20.500.14279/10993-
dc.description.abstractThe potential of VR as a basis for developing dedicated applications for Cultural Education is explored through the design and development of a VR application called Celestial Breeze. Celestial Breeze is a dedicated application that aims to provide knowledge about the culture of different European countries. The design of the application is based on multimedia learning theories in an attempt to maximize the learning outcomes of the users. Emphasis is given in examining the effectiveness of Celestial Breeze as a tool of information dissemination in relation to the age and gender of the audience. We evaluated the application through a user study with 20 participants - half of whom were under aged- but all belong to Generation Y. The comparison of pre- and post- test results pinpoints the positive learning outcomes of Celestial Breeze on participants indicating in that way the potential of using immersive applications for cultural education.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© Springer International Publishing AG, 2018en_US
dc.subjectCultural heritageen_US
dc.subjectCultureen_US
dc.subjectGeneration Yen_US
dc.subjectIntangible heritageen_US
dc.subjectLearning principlesen_US
dc.subjectMultimedia designen_US
dc.subjectSocial etiquetteen_US
dc.subjectTangible heritageen_US
dc.subjectVirtual realityen_US
dc.subjectVirtual worldsen_US
dc.titlePreparing Student Mobility Through a VR Application for Cultural Educationen_US
dc.typeConference Papersen_US
dc.doihttps://doi.org/10.1007/978-3-319-75789-6_16en_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.countryCyprusen_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
cut.common.academicyear2017-2018en_US
item.grantfulltextnone-
item.languageiso639-1en-
item.cerifentitytypePublications-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypeconferenceObject-
item.fulltextNo Fulltext-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-6841-8065-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Εμφανίζεται στις συλλογές:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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