Department of Multimedia and Graphic Arts

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Organization name
Department of Multimedia and Graphic Arts
Description
Vision and Objectives Our vision is to establish the Department of Multimedia and Graphic Arts as a leading educational and research centre in the disciplines of Multimedia and the Graphic Arts. Our aim is to develop and disseminate cross discipline academic values and knowledge that will provide the necessary background for successful professionals in the areas of Multimedia and the Graphic Arts. More specifically, the aims of the Department are: To attract high calibre students and academics. To offer high quality undergraduate and postgraduate academic experience and professional development to both local and international students, including, European Union students. To undertake and complete high calibre research projects. Through research and teaching activities, to establish links with national and internationally established centres, which are active in the areas of Multimedia and the Graphic Arts. To offer students the most up-to-date academic training. To facilitate and encourage student and Academic and Teaching Staff mobility, especially, in the European academic and research environment. To provide the foundations for the promotion of lifelong education. Multimedia and Graphic Arts graduates will acquire the necessary academic background that will enable them to: Design and manage projects that include the use of both conventional and digital Graphic Arts and of Multimedia, in general. Such projects will involve applications in different disciplines, such as, Education, Advertising, Marketing, the arts and information dissemination. Establish life-long relations and cooperation with industry representatives, for the mutual benefit of both parties. Be able to operate satisfactorily within both the local and the international environment, and to gain the ability to be aware of, absorb, and capitalise on the technological developments in the discipline. Be able to participate in and/or manage team projects.

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Issue DateTitleAuthor(s)
812011Designing for the user experience of sociability in massively multiplayer online gamesChristou, Georgios ; Zaphiris, Panayiotis ; Ang, Chee Siang ; Law, Effie Lai-chong 
822017Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE projectBruno, Fabio ; Lagudi, Antonio ; Ritacco, Gerardo ; Čejka, Jan ; Kouřil, Pavel ; Liarokapis, Fotis ; Agrafiotis, Panagiotis ; Skarlatos, Dimitrios ; Philpin-Briscoe, Oliver ; Poullis, Charalambos ; Mudur, Sudhir 
83Jun-2015The development of a constructionist learning model for social technologiesParmaxi, Antigoni 
84Apr-2017A distributed cognition perspective for collaboration and coordination: Artifact ecologies in design studiesVasiliou, Christina 
85Oct-2013Driver workload analysis using an interactive 3D driving simulatorChristodoulou, Smaragda ; Michael-Grigoriou, Despina ; Gregoriades, Andreas ; Pampaka, Maria ; Vicuna Franco, Patricio Francisco ; Mouskos, Kyriacos C. 
8629-Nov-2023EARTH 2.0Panayides, Angelos 
871-Nov-2020Educational needs in cultural and arts entrepreneurship of women from marginalised backgrounds : A needs analysis for a social design interventionSouleles, Nicos ; Savva, Stefania ; Ferreira, Ana Margarida ; Laghos, Andrew 
882016The effect of the appearance of our self-representation in a virtual world on our behavior: a surveyChristofi, Maria ; Michael-Grigoriou, Despina 
892012eInclusion @ Cyprus Universities : Provision and Web AccessibilityMavrou, Katerina ; Zaphiris, Panayiotis ; Michailidou, Eleni 
90Jun-2023Embodied Technologies: Integration and Orchestration in Authentic Classroom ContextsIoannou, Marianna 
91Jul-2012Embodiment in a strong virtual body influences weight lifting enduranceMichael-Grigoriou, Despina ; Slater, Mel 
92Nov-2019EmbracePapadima, Aspasia 
93Nov-2019EmbracePapadima, Aspasia 
94May-2021EMMA : Researching the human reaction to fear,agony,empathy and how to provoke them using the VR technology as a mediumNeokleous, Constantinos 
95Sep-2022EMPACT – Empathy and Sustainability: The Art of Thinking like a Mountain LogotypePapadima, Aspasia 
96Jun-2019An empirical study of educational robotics as tools for group metacognition and collaborative knowledge constructionSocratous, Chrysanthos ; Ioannou, Andri 
972019Enhancing reflection and empathy skills via using a virtual reality based learning frameworkStavroulia, Kalliopi Evangelia ; Lanitis, Andreas 
982020Entrepreneurship toolkit for adult educators and migrant support workersSouleles, Nicos ; Sampdanis, Marios ; Savva, Stefania ; Ferreira, Ana Margarida ; Laghos, Andrew 
992012Europa Decapitates her Seducer with a Euro SignZantides, Evripides 
1002008Evaluating the performance of Face-Aging AlgorithmsLanitis, Andreas