Journals Computer Animation and Virtual Worlds
Name
Computer Animation and Virtual Worlds
Subjects
Computer animation
Embodied agents
Virtual Environments
Augmented Reality
Virtual Life
Visualization
Embodied agents
Virtual Environments
Augmented Reality
Virtual Life
Visualization
ISSN
1546-427X
Description
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
Impact Factor (2 years)
0.644
Publisher
Wiley
Journal Webpage
Journal type
Open Access