Περιήγηση με Θέμα Immersion

Εμφάνιση αποτελεσμάτων 1 έως 21 από 21
Ημερομηνία ΈκδοσηςΤίτλοςΣυγγραφέας
Ιαν-2021Bridging narrative and locality in mobile-based augmented reality educational activities: Effects of semantic coupling on students’ immersion and learning gainsGeorgiou, Yiannis ; Kyza, Eleni A. 
Ιαν-2021Comparing immersive Virtual Reality to mobile applications in foreign language learning in higher education: a quasi-experimentNicolaidou, Iolie ; Pissas, Petros ; Boglou, Dimitrios 
30-Οκτ-2017A design-based approach to augmented reality location-based activities: investigating immersion in relation to student learningGeorgiou, Yiannis ; Kyza, Eleni A. 
1-Φεβ-2017The development and validation of the ARI questionnaire: An instrument for measuring immersion in location-based augmented reality settingsGeorgiou, Yiannis ; Kyza, Eleni A. 
Ιου-2018An EEG-based evaluation for comparing the sense of presence between virtual and physical environmentsBaka, Evangelia ; Stavroulia, Kalliopi Evangelia ; Magnenat-Thalmann, Nadia ; Lanitis, Andreas 
1-Ιαν-2014Immersive visualizations in a VR cave environment for the training and enhancement of social skills for children with autismMatsentidou, Skevi ; Poullis, Charalambos 
Ιαν-2014Impact of immersion and realism in driving simulator studiesMichael-Grigoriou, Despina ; Kleanthous, Marios ; Savva, Marinos ; Christodoulou, Smaragda ; Pampaka, Maria ; Gregoriades, Andreas 
23-Ιου-2019Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational SettingGeorgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna 
Δεκ-2019Investigating immersion and learning in a low-embodied versus high-embodied digital educational game: Lessons learned from an implementation in an authentic school classroomGeorgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna 
2017Investigating immersion in relation to science learning in location-based augmented reality settingsGeorgiou, Yiannis 
2023Investigating Students’ Immersion in Relation to Cultural Heritage Learning in a Virtual Reality EnvironmentGeorgiou, Yiannis ; Souropetsis, Markos ; Kyza, Eleni A. ; Nisiotis, Louis 
Ιου-2024Investigating Students’ Immersion, Motivation and Cultural Heritage Learning in Gamified and Non-gamified Virtual Reality EnvironmentsSouropetsis, Markos ; Kyza, Eleni A. ; Georgiou, Yiannis ; Nissiotis, Louis 
Δεκ-2018Relations between student motivation, immersion and learning outcomes in location-based augmented reality settingsGeorgiou, Yiannis ; Kyza, Eleni A. 
1-Ιαν-2014Towards a theoretical model of immersion in inquiry-based science learningGeorgiou, Yiannis ; Kyza, Eleni A. 
2-Οκτ-2020Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and ImmersionŠkola, Filip ; Rizvic, Selma ; Cozza, Marco ; Barbieri, Loris ; Bruno, Fabio ; Skarlatos, Dimitrios ; Liarokapis, Fotis 
Αυγ-2020A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality on User Experience, Learning and Attitude ChangeKyrlitsias, Christos ; Christofi, Maria ; Michael-Grigoriou, Despina ; Banakou, Domna ; Ioannou, Andri 
1-Μαρ-2015Visualizing and assessing hypotheses for marine archaeology in a VR CAVE environmentKatsouri, Irene ; Tzanavari, Aimilia ; Herakleous, Kyriakos ; Poullis, Charalambos 
10-Ιου-2020Vr: Time machinePolydorou, Doros ; Ben-Tal, Oded ; Damsma, Atser ; Schlichting, Nadine 
2017Αξιολόγηση της σημασίας της ποιότητας των γραφικών στην εμπειρία του χρήστη σε ηλεκτρονικά παιχνίδια τρόμουΚοντονικόλα, Μιχάλης 
Μαΐ-2024Διερευνώντας την επίδραση των βίντεο 360ο στην εμβύθιση, στο γνωστικό φορτίο και στα μαθησιακά κέρδη των χρηστώνΣπαρσή, Μαρία 
Ιου-2020Ψηφιακά παιχνίδια εικονικής πραγματικότητας και εκμάθηση ξένων γλωσσώνΠίσσας, Πέτρος