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| Ημερομηνία Έκδοσης | Τίτλος | Συγγραφέας |
| Ιαν-2021 | Bridging narrative and locality in mobile-based augmented reality educational activities: Effects of semantic coupling on students’ immersion and learning gains | Georgiou, Yiannis ; Kyza, Eleni A. |
| Ιαν-2021 | Comparing immersive Virtual Reality to mobile applications in foreign language learning in higher education: a quasi-experiment | Nicolaidou, Iolie ; Pissas, Petros ; Boglou, Dimitrios |
| 30-Οκτ-2017 | A design-based approach to augmented reality location-based activities: investigating immersion in relation to student learning | Georgiou, Yiannis ; Kyza, Eleni A. |
| 1-Φεβ-2017 | The development and validation of the ARI questionnaire: An instrument for measuring immersion in location-based augmented reality settings | Georgiou, Yiannis ; Kyza, Eleni A. |
| Ιου-2018 | An EEG-based evaluation for comparing the sense of presence between virtual and physical environments | Baka, Evangelia ; Stavroulia, Kalliopi Evangelia ; Magnenat-Thalmann, Nadia ; Lanitis, Andreas |
| 1-Ιαν-2014 | Immersive visualizations in a VR cave environment for the training and enhancement of social skills for children with autism | Matsentidou, Skevi ; Poullis, Charalambos |
| Ιαν-2014 | Impact of immersion and realism in driving simulator studies | Michael-Grigoriou, Despina ; Kleanthous, Marios ; Savva, Marinos ; Christodoulou, Smaragda ; Pampaka, Maria ; Gregoriades, Andreas |
| 23-Ιου-2019 | Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting | Georgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna |
| Δεκ-2019 | Investigating immersion and learning in a low-embodied versus high-embodied digital educational game: Lessons learned from an implementation in an authentic school classroom | Georgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna |
| 2017 | Investigating immersion in relation to science learning in location-based augmented reality settings | Georgiou, Yiannis |
| 2023 | Investigating Students’ Immersion in Relation to Cultural Heritage Learning in a Virtual Reality Environment | Georgiou, Yiannis ; Souropetsis, Markos ; Kyza, Eleni A. ; Nisiotis, Louis |
| Ιου-2024 | Investigating Students’ Immersion, Motivation and Cultural Heritage Learning in Gamified and Non-gamified Virtual Reality Environments | Souropetsis, Markos ; Kyza, Eleni A. ; Georgiou, Yiannis ; Nissiotis, Louis |
| Δεκ-2018 | Relations between student motivation, immersion and learning outcomes in location-based augmented reality settings | Georgiou, Yiannis ; Kyza, Eleni A. |
| 1-Ιαν-2014 | Towards a theoretical model of immersion in inquiry-based science learning | Georgiou, Yiannis ; Kyza, Eleni A. |
| 2-Οκτ-2020 | Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion | Škola, Filip ; Rizvic, Selma ; Cozza, Marco ; Barbieri, Loris ; Bruno, Fabio ; Skarlatos, Dimitrios ; Liarokapis, Fotis |
| Αυγ-2020 | A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality on User Experience, Learning and Attitude Change | Kyrlitsias, Christos ; Christofi, Maria ; Michael-Grigoriou, Despina ; Banakou, Domna ; Ioannou, Andri |
| 1-Μαρ-2015 | Visualizing and assessing hypotheses for marine archaeology in a VR CAVE environment | Katsouri, Irene ; Tzanavari, Aimilia ; Herakleous, Kyriakos ; Poullis, Charalambos |
| 10-Ιου-2020 | Vr: Time machine | Polydorou, Doros ; Ben-Tal, Oded ; Damsma, Atser ; Schlichting, Nadine |
| 2017 | Αξιολόγηση της σημασίας της ποιότητας των γραφικών στην εμπειρία του χρήστη σε ηλεκτρονικά παιχνίδια τρόμου | Κοντονικόλα, Μιχάλης |
| Μαΐ-2024 | Διερευνώντας την επίδραση των βίντεο 360ο στην εμβύθιση, στο γνωστικό φορτίο και στα μαθησιακά κέρδη των χρηστών | Σπαρσή, Μαρία |
| Ιου-2020 | Ψηφιακά παιχνίδια εικονικής πραγματικότητας και εκμάθηση ξένων γλωσσών | Πίσσας, Πέτρος |