Results 21-40 of 65 (Search time: 0.005 seconds).

Issue DateTitleAuthor(s)
212021Comparing a digital and a non-digital embodied learning intervention in geometry: can technology facilitate?Georgiou, Yiannis ; Ioannou, Andri ; Kosma, Panagiotis 
22Sep-2020Orchestrating the technology-enhanced embodied learning classroom via learning stations rotation: A case studyIoannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Boloudakis, Michael 
234-Aug-2020Work-in-Progress-A Learning Experience Design for Immersive Virtual Reality in Physics ClassroomsGeorgiou, Yiannis ; Tsivitanidou, Olia ; Eckhardt, Christian ; Ioannou, Andri 
2410-Jul-2020A co-design approach for the development and classroom integration of embodied learning appsGeorgiou, Yiannis ; Ioannou, Andri 
25Jun-2020Designing and orchestrating the classroom experience for technology-enhanced embodied learningIoannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Retalis, Symeon 
26Dec-2019Investigating immersion and learning in a low-embodied versus high-embodied digital educational game: Lessons learned from an implementation in an authentic school classroomGeorgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna 
2720-Oct-2019Promoting RRI and active citizenship in an inquiry-based controversial socio-scientific issue: the case of cholesterol regulation with statinsHadjichambis, Andreas Ch. ; Georgiou, Yiannis ; Paraskeva-Hadjichambi, Demetra ; Kyza, Eleni A. ; Agesilaou, Andria ; Mappouras, Demetrios G. 
289-Sep-2019Investigating In-Service Teachers’ Concerns About Adopting Technology-Enhanced Embodied LearningGeorgiou, Yiannis ; Ioannou, Andri 
2929-Jun-2019Embodied learning in a digital world: a systematic review of empirical research in K-12 educationGeorgiou, Yiannis ; Ioannou, Andri 
3023-Jun-2019Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational SettingGeorgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna 
3117-Jun-2019Towards the development of an evidence-based framework for immersion in digitally enhanced learning environmentsGeorgiou, Yiannis 
32Jun-2019The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contextsMartínez-Monés, Alejandra ; Villagrá-Sobrino, Sara L. ; Georgiou, Yiannis ; Ioannou, Andri ; Ruiz, María Jiménez 
33Jun-2019On the understanding of students’ learning and perceptions of technology integration in low- and high-embodied group learningIoannou, Marianna ; Georgiou, Yiannis ; Ioannou, Andri ; Johnson-Glenberg, Mina 
34Apr-2019Collecting ecologically valid data in location-aware augmented reality settings: A comparison of three data collection techniquesKyza, Eleni A. ; Georgiou, Yiannis ; Souropetsis, Markos ; Agesilaou, Andria 
3517-Feb-2019Scaffolding augmented reality inquiry learning: the design and investigation of the TraceReaders location-based, augmented reality platformKyza, Eleni A. ; Georgiou, Yiannis 
362019The impact of materiality on the design of mobile, augmented reality learning environments.Kyza, Eleni A. ; Georgiou, Yiannis 
37Dec-2018Relations between student motivation, immersion and learning outcomes in location-based augmented reality settingsGeorgiou, Yiannis ; Kyza, Eleni A. 
381-Aug-2018Translation, Adaptation, and Validation of the Need for Cognition Scale–Short Form in the Greek Language for Secondary School StudentsGeorgiou, Yiannis ; Kyza, Eleni A. 
39Jun-2018Investigating the coupling of narrative and locality in augmented reality educational activities: Effects on students’ immersion and learning gainsGeorgiou, Yiannis ; Kyza, Eleni A. 
402-Jan-2018An inquiry-based augmented reality mobile learning approach to fostering primary school students’ historical reasoning in non-formal settingsEfstathiou, Irene ; Kyza, Eleni A. ; Georgiou, Yiannis