Results 1-20 of 20 (Search time: 0.004 seconds).

Issue DateTitleAuthor(s)
110-Oct-2023Virtual Reality and the Art of Empathetic Teaching: Enhancing Teacher Education Through Perspective-TakingStavroulia, Kalliopi Evangelia ; Kyrlitsias, Christos ; Ioannou, Lefteris ; Georgiou, Yiannis ; Michael-Grigoriou, Despina ; Lanitis, Andreas 
23-Oct-2023Investigating Students' Motivation and Cultural Heritage Learning in a Gamified Versus Non-gamified VR EnvironmentSouropetsis, Markos ; Kyza, Eleni A. ; Nisiotis, Louis ; Georgiou, Yiannis ; Giorgalla, Varnavia 
32023Investigating Students’ Immersion in Relation to Cultural Heritage Learning in a Virtual Reality EnvironmentGeorgiou, Yiannis ; Souropetsis, Markos ; Kyza, Eleni A. ; Nisiotis, Louis 
42023Πρακτικά 2ου Ετήσιου Ελληνόφωνου Συνεδρίου Εργαστηρίων Επικοινωνίας cclabs2023: Το μέλλον της επικοινωνίας στην ψηφιακή εποχή
5Sep-2020Orchestrating the technology-enhanced embodied learning classroom via learning stations rotation: A case studyIoannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Boloudakis, Michael 
64-Aug-2020Work-in-Progress-A Learning Experience Design for Immersive Virtual Reality in Physics ClassroomsGeorgiou, Yiannis ; Tsivitanidou, Olia ; Eckhardt, Christian ; Ioannou, Andri 
710-Jul-2020A co-design approach for the development and classroom integration of embodied learning appsGeorgiou, Yiannis ; Ioannou, Andri 
8Jun-2020Designing and orchestrating the classroom experience for technology-enhanced embodied learningIoannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Retalis, Symeon 
99-Sep-2019Investigating In-Service Teachers’ Concerns About Adopting Technology-Enhanced Embodied LearningGeorgiou, Yiannis ; Ioannou, Andri 
1023-Jun-2019Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational SettingGeorgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna 
1117-Jun-2019Towards the development of an evidence-based framework for immersion in digitally enhanced learning environmentsGeorgiou, Yiannis 
12Jun-2019The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contextsMartínez-Monés, Alejandra ; Villagrá-Sobrino, Sara L. ; Georgiou, Yiannis ; Ioannou, Andri ; Ruiz, María Jiménez 
13Jun-2019On the understanding of students’ learning and perceptions of technology integration in low- and high-embodied group learningIoannou, Marianna ; Georgiou, Yiannis ; Ioannou, Andri ; Johnson-Glenberg, Mina 
14Jun-2018Investigating the coupling of narrative and locality in augmented reality educational activities: Effects on students’ immersion and learning gainsGeorgiou, Yiannis ; Kyza, Eleni A. 
1530-Oct-2017A design-based approach to augmented reality location-based activities: investigating immersion in relation to student learningGeorgiou, Yiannis ; Kyza, Eleni A. 
163-Dec-2016Digital tools for enriching informal inquiry-based mobile learning: The design of the TraceReaders location-based augmented reality learning platformKyza, Eleni A. ; Georgiou, Ioannis 
17Jun-2016Obtaining rich data in augmented reality settings: A comparison of three data collection approachesKyza, Eleni A. ; Georgiou, Yiannis ; Souropetsis, Markos ; Agesilaou, Andria 
181-Jan-2014Towards a theoretical model of immersion in inquiry-based science learningGeorgiou, Yiannis ; Kyza, Eleni A. 
191-Jan-2014"Are you 'in' or are you 'out'?" Investigating the factors affecting immersion in a location-based AR game for IBSEGeorgiou, Yiannis ; Kyza, Eleni A. 
202012The role of online communities in science teachers' continuous professional developmentIoannou, Andri ; Kyza, Eleni A. ; Georgiou, Yiannis