Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/4079
DC FieldValueLanguage
dc.contributor.authorAng, Chee Siangen
dc.contributor.authorZaphiris, Panayiotisen
dc.contributor.authorWilson, Stephanieen
dc.contributor.otherΖαφείρης, Παναγιώτης-
dc.contributor.otherCyprus University of Technology-
dc.date.accessioned2012-04-27T11:54:32Zen
dc.date.accessioned2013-05-17T10:11:37Z-
dc.date.accessioned2015-12-09T11:19:00Z-
dc.date.available2012-04-27T11:54:32Zen
dc.date.available2013-05-17T10:11:37Z-
dc.date.available2015-12-09T11:19:00Z-
dc.date.issued2011en
dc.identifier.citationPlayful Teaching Learning Games New Tool for Digital Classrooms, 2011, Volume 5, Pages 21-37en
dc.identifier.urihttps://hdl.handle.net/20.500.14279/4079-
dc.description.abstractComputer games have for years been the focus of Human Computer Interaction (HCI)-oriented research. For example, researchers have looked at playability and have developed heuristics for evaluating fun as well as usability of computer games (Desurvire, et al. 2004; Fabricatore, et al. 2002; Federoff 2002). Although much of this research has revolved around enhancing engagement by improving player-game interaction, some (Ducheneaut, et al. 204; Ducheneaut, et al. 2006; Kolo and Baur 2004) have begun to look into the social aspects of gaming as most computer game play is social. Surveys have shown that almost 60 percent of game players play with friends; 33 percent play with siblings and 25 percent play with spouses or parents (Jenkins 2006). Similarly, within the area of game-based learning, the focus is moving from treating games as a standalone tool that delivers knowledge to learners in an enjoyable way, to utilising games as a medium for social interaction and collaboration.en
dc.formatpdfen
dc.language.isoenen
dc.rights© 2011 Sense Publishers. All rights reserved.en
dc.titleAn activity theoretical model for social interaction in computer gamesen
dc.typeBook Chapteren
dc.collaborationUniversity of Kent-
dc.collaborationCity University London-
dc.subject.categoryArts-
dc.countryUnited Kingdom-
dc.countryCyprus-
dc.subject.fieldHumanities-
dc.identifier.doi10.1007/978-94-6091-460-7_2en
dc.dept.handle123456789/126en
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_3248-
item.openairetypebookPart-
item.languageiso639-1en-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-8112-5099-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Κεφάλαια βιβλίων/Book chapters
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