Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/2989
DC FieldValueLanguage
dc.contributor.authorAng, Chee Siangen
dc.contributor.authorZaphiris, Panayiotisen
dc.contributor.otherΖαφείρης, Παναγιώτης-
dc.date.accessioned2012-04-30T07:53:56Zen
dc.date.accessioned2013-05-16T14:08:10Z-
dc.date.accessioned2015-12-02T12:29:12Z-
dc.date.available2012-04-30T07:53:56Zen
dc.date.available2013-05-16T14:08:10Z-
dc.date.available2015-12-02T12:29:12Z-
dc.date.issued2009en
dc.identifier.citationHandbook of Research on Effective Electronic Gaming in Education, 2009, Pages 372-1389.en
dc.identifier.urihttps://hdl.handle.net/20.500.14279/2989-
dc.description.abstractThis chapter attempts to examine computer game theories ludology and narratology that explain computer games as play activities and storytelling media. Founded on this theoretical explanation, a game model that incorporates gameplay and narratives is presented. From the model, two aspects of learning in game environment are identified: gameplay-oriented and narrative-oriented. It is believed that playing computer games involves at least one of these types of learning, thus this games nature can be utilized in designing engaging educational software. In addition, based on Malones theoretical framework on motivational heuristics, it is found out that there are two methods of applying computer games in language learning: extrinsic and intrinsic, depending on the integration of game designs and learning materials. Then, two cases of language learning games are scrutinized using the game model in order to demonstrate the use of computer games in language learning.en
dc.language.isoenen
dc.subjectCase Studyen
dc.subjectComputer-Assisted Educationen
dc.subjectComputer Gamesen
dc.subjectEducational Multimediaen
dc.subjectEducational Technologyen
dc.subjectElectronic Learningen
dc.subjectExploratory Studyen
dc.subjectInteractive Technologyen
dc.subjectInterfaceen
dc.subjectLanguage Learningen
dc.subjectLudologyen
dc.subjectMultimedia Applicationen
dc.subjectNarratologyen
dc.subjectTechnology Mediated Learningen
dc.titleDeveloping enjoyable second language learning software tools: A computer game paradigmen
dc.typeBook Chapteren
dc.collaborationCity University London-
dc.countryUnited Kingdom-
dc.identifier.doi10.4018/978-1-59904-808-6.ch079en
dc.dept.handle123456789/54en
item.fulltextWith Fulltext-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_3248-
item.openairetypebookPart-
item.languageiso639-1en-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-8112-5099-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Κεφάλαια βιβλίων/Book chapters
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