Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/22329
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dc.contributor.authorPardoel, Bart-
dc.contributor.authorPapadima-Sophocleous, Salomi-
dc.contributor.authorAthanasiou, Androulla-
dc.date.accessioned2021-03-08T12:17:41Z-
dc.date.available2021-03-08T12:17:41Z-
dc.date.issued2019-07-10-
dc.identifier.citationNew educational landscapes: innovative perspectives in language learning and technology, 2019, pp. 25 -31en_US
dc.identifier.isbn978-2-490057-48-1-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/22329-
dc.description.abstractAlthough the use of games and game elements other than pure entertainment has been studied in several academic fields, studies on completely gamified courses for foreign language learning in secondary schools are still scarce. This exploratory research paper contributes to a better understanding of the affordances of mobile gamification in Foreign Language (FL)/L2 education, specifically in the context of a Dutch secondary school. A technology-assisted mobile gamified language course for A1 German as an FL (GFL), called MISSION BERLIN, was developed, implemented, and evaluated. The students assumed the role of secret agents on a six-week mission to Germany’s capital, using the official Moodle app on their own devices. A total number of 45,003 student’s interactions (clicks) with the Moodle software were recorded and analysed, including the total number of individual interactions and the times when the clicks were made. In addition, the way how students collected the coins was analysed, making it possible to identify students’ playing patterns and to explore different student actions.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© 2019 Bart Pardoel, Salomi Papadima-Sophocleous, and Androulla Athanasiou (CC BY)en_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectForeign language learningen_US
dc.subjectgamificationen_US
dc.subjectMoodleen_US
dc.subjectMALLen_US
dc.titleMISSION BERLIN--A Mobile Gamified Exploration of a New Educational Landscapeen_US
dc.typeBook Chapteren_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryEducational Sciencesen_US
dc.countryCyprusen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.14705/rpnet.2019.36.952en_US
cut.common.academicyear2019-2020en_US
item.openairecristypehttp://purl.org/coar/resource_type/c_3248-
item.openairetypebookPart-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.languageiso639-1en-
item.fulltextWith Fulltext-
crisitem.author.deptLanguage Centre-
crisitem.author.deptLanguage Centre-
crisitem.author.facultyLanguage Centre-
crisitem.author.facultyLanguage Centre-
crisitem.author.orcid0000-0003-4444-4482-
crisitem.author.orcid0000-0002-0125-8033-
crisitem.author.parentorgCyprus University of Technology-
crisitem.author.parentorgCyprus University of Technology-
Appears in Collections:Κεφάλαια βιβλίων/Book chapters
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