Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/21992
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dc.contributor.advisorZaphiris, Panayiotis-
dc.contributor.authorPhotiadis, Thomas-
dc.date.accessioned2021-02-26T10:11:52Z-
dc.date.available2021-02-26T10:11:52Z-
dc.date.issued2017-03-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/21992-
dc.description.abstractVirtual Worlds continue to promote improvements in real life, combining the visual appearance and the human behavior with each successive generation of hardware. Virtual environments are used with critical implications for business, education, social sciences and in the society at large. It is not an exaggeration to say that 3D spaces are treated as a parallel or alternative reality, cultivating and even shaping the individual’s personality. As a consequence, the evolution of virtual environments depends on individuals’ presence (interaction, behavior, attitude etc.), which is determined, partly, by the emotional elicitation. Emotional impact has a significant role in an immersive experience, in that it regulates and influences the in-world beings, hence producing the need for an in-depth investigation. However the impact of virtual experience on wellbeing remains unexplored (Riva et al., 2012). Limited evidence exists on the effectiveness of well-being in virtual environments (Gaggoli & Riva, 2013) which is complex and challenging task (Coyle et al., 2014).en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.publishersdfen_US
dc.rightsΑπαγορεύεται η δημοσίευση ή αναπαραγωγή, ηλεκτρονική ή άλλη χωρίς τη γραπτή συγκατάθεση του δημιουργού και κάτοχου των πνευματικών δικαιωμάτων.en_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectEmotionsen_US
dc.subjectMoodsen_US
dc.subjectNeedsen_US
dc.subjectVirtual Worldsen_US
dc.subjectHuman Behavioren_US
dc.subjectUser Experienceen_US
dc.subjectHCIen_US
dc.subjectMedia Psychologyen_US
dc.titleVirtual Well-Being: Emotional and Behavioral Appraisal Patterns of an Immersive Experienceen_US
dc.typePhD Thesisen_US
dc.affiliationCyprus University of Technologyen_US
dc.relation.deptDepartment of Multimedia and Graphic Artsen_US
dc.description.statusCompleteden_US
cut.common.academicyear2016-2017en_US
dc.relation.facultyFaculty of Fine and Applied Artsen_US
item.openairecristypehttp://purl.org/coar/resource_type/c_db06-
item.openairetypedoctoralThesis-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.languageiso639-1en-
item.fulltextWith Fulltext-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-8112-5099-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Διδακτορικές Διατριβές/ PhD Theses
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