Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/18600
DC FieldValueLanguage
dc.contributor.advisorIoannou, Andri-
dc.contributor.authorPourgouris, George-
dc.date.accessioned2020-07-30T07:27:45Z-
dc.date.available2020-07-30T07:27:45Z-
dc.date.issued2017-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/18600-
dc.description.abstractVideo games have become a huge and important part in the lives of many people, they evolved from a simple form of entertainment into art and even education. And so their influence on children, teens and adults is quite big. And for that reason video games must pass on the right messages to the community, because they have the power to influence the way the player sees reality. The media in its many forms is filled with stereotypes, and video games are no exception. Video game characters are essential to a game, it is through these characters that the player interacts with the game, they are the physical manifestation of the player inside the virtual world of the game. And the stereotypes that affect video games mainly affect video game characters, more specifically sexist stereotypes. To clarify, women are mostly depicted sexualized, with as much as little clothing as possible and suggestive possess, not only that, their bodies are also over sexualized, with big breasts and thin waist lines. While men on the other hand, are always depicted as these powerful muscular figures with intimidating poses. This thesis will act as the “design” part of another thesis, the purpose of the previous thesis was to research and prove the existence of stereotypes in video games, while the purpose of this thesis is to design characters based on the guidelines set by the previous one. Also, research needs to be done on how to design characters and find good character designs from existing games and use them as guidelines. After the researching part is done, the designing of the characters will commence and when sufficient characters are created they will then be presented to experts to evaluate them, thus pointing out flaws that need correcting.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.publisherΤμήμα Πολυμέσων και Γραφικών Τεχνών, Σχολή εφαρμοσμένων Τεχνων και Επικοινωνίας,Τεχνολογικό Πανεπιστήμιο Κύπρουen_US
dc.rightsΑπαγορεύεται η δημοσίευση ή αναπαραγωγή, ηλεκτρονική ή άλλη χωρίς τη γραπτή συγκατάθεση του δημιουργού και κάτοχου των πνευματικών δικαιωμάτων.en_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
dc.subjectSexismen_US
dc.subjectStereotypesen_US
dc.subjectVideo Gamesen_US
dc.subjectCharacter Designen_US
dc.titleAn attempt in character design free of sexism and stereotypesen_US
dc.typeBachelors Thesisen_US
dc.affiliationCyprus University of Technologyen_US
dc.relation.deptDepartment of Multimedia and Graphic Artsen_US
dc.description.statusCompleteden_US
cut.common.academicyear2016-2017en_US
dc.relation.facultyFaculty of Fine and Applied Artsen_US
item.grantfulltextopen-
item.languageiso639-1en-
item.cerifentitytypePublications-
item.openairecristypehttp://purl.org/coar/resource_type/c_46ec-
item.openairetypebachelorThesis-
item.fulltextWith Fulltext-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0002-3570-6578-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Πτυχιακές Εργασίες/ Bachelor's Degree Theses
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