Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/12944
DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | Papadima-Sophocleous, Salomi | - |
dc.contributor.author | Pardoel, Bart | - |
dc.date.accessioned | 2018-11-30T11:58:03Z | - |
dc.date.available | 2018-11-30T11:58:03Z | - |
dc.date.issued | 2018-05 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/12944 | - |
dc.description.abstract | One of the main challenges in Dutch education are students who may not be much interested in language learning. Gamification may have the potential to let today’s students enjoy learning. This dissertation has three main aims. The first aim is to examine how Gamification affects secondary school learners’ experience in the FL/L2 classroom. The second aim is to find out which playing patterns appear in a gamified online course. Finally, third aim is to better understand how the Moodle app supports a gamified language programme. These aims contribute to a better understanding of the affordances of Gamification in FL/L2 education, specifically in the context of a secondary school. An Exploratory Research (ER) was conducted to examine the learners’ experience in gamified language learning. A technology-assisted gamified language course for German as a Foreign Language, called MISSION BERLIN, was developed, implemented and evaluated. Data collection methods include semi-structured focus group interviews with all students, an online survey and Moodle logs. Results indicate that there are certain game elements that are more useful in a mobile Moodle environment than others, and that structure and duration of the course and visual design of the Moodle platform influence the students’ learning experience. The dissertation concludes with suggested improvements and final considerations for the implementation of a gamified course for FL/L2 learning. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.publisher | Language Center, Cyprus University of Technology | en_US |
dc.rights | Απαγορεύεται η δημοσίευση ή αναπαραγωγή, ηλεκτρονική ή άλλη χωρίς τη γραπτή συγκατάθεση του δημιουργού και κάτοχου των πνευματικών δικαιωμάτων. | en_US |
dc.subject | Foreign Language Learning | en_US |
dc.subject | Gamification | en_US |
dc.subject | Moodle | en_US |
dc.subject | MALL | en_US |
dc.title | Gamification and its potential for foreign language learning - lessons from a six-week gamified moodle course for german as a foreign language at secondary school level | en_US |
dc.type | MSc Thesis | en_US |
dc.affiliation | Cyprus University of Technology | en_US |
dc.description.members | Co-Supervisor Dr Androulla Athanasiou, Member of the Committee: Dr Antigoni Parmaxi | en_US |
dc.description.note | Copyrights Copyright © Bart Pardoel, 2018 All rights reserved. The approval of the thesis by the Department of Multimedia and Graphic Arts Language Centre does not imply necessarily approval by the Department of the views of the writer. | en_US |
dc.relation.dept | Language Centre | en_US |
dc.description.status | Completed | en_US |
cut.common.academicyear | 2017-2018 | en_US |
dc.relation.faculty | Faculty of Fine and Applied Arts | en_US |
item.openairetype | masterThesis | - |
item.cerifentitytype | Publications | - |
item.fulltext | With Fulltext | - |
item.grantfulltext | open | - |
item.openairecristype | http://purl.org/coar/resource_type/c_bdcc | - |
item.languageiso639-1 | en | - |
crisitem.author.dept | Language Centre | - |
crisitem.author.faculty | Language Centre | - |
crisitem.author.orcid | 0000-0003-4444-4482 | - |
crisitem.author.parentorg | Cyprus University of Technology | - |
Appears in Collections: | Μεταπτυχιακές Εργασίες/ Master's thesis |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Pardoel Bart - GAMIFICATION AND ITS POTENTIAL FOR FOREIGN LANGUAGE LEAR .pdf | Full text | 5.91 MB | Adobe PDF | View/Open |
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