Repository logoCyprus University of Technology
Log In(current)
Ελληνικά
English
  1. Home
  2. Cyprus University of Technology (Research Output)
  3. Μεταπτυχιακές Εργασίες/ Master's thesis
  4. Gamification and its potential for foreign language learning - lessons from a six-week gamified moodle course for german as a foreign language at secondary school level
  • Details

Gamification and its potential for foreign language learning - lessons from a six-week gamified moodle course for german as a foreign language at secondary school level

Date Issued
May 2018
Author(s)
Pardoel, Bart  
Advisor
Papadima-Sophocleous, Salomi  
Abstract
One of the main challenges in Dutch education are students who may not be much interested in language learning. Gamification may have the potential to let today’s students enjoy learning. This dissertation has three main aims. The first aim is to examine how Gamification affects secondary school learners’ experience in the FL/L2 classroom. The second aim is to find out which playing patterns appear in a gamified online course. Finally, third aim is to better understand how the Moodle app supports a gamified language programme. These aims contribute to a better understanding of the affordances of Gamification in FL/L2 education, specifically in the context of a secondary school. An Exploratory Research (ER) was conducted to examine the learners’ experience in gamified language learning. A technology-assisted gamified language course for German as a Foreign Language, called MISSION BERLIN, was developed, implemented and evaluated. Data collection methods include semi-structured focus group interviews with all students, an online survey and Moodle logs. Results indicate that there are certain game elements that are more useful in a mobile Moodle environment than others, and that structure and duration of the course and visual design of the Moodle platform influence the students’ learning experience. The dissertation concludes with suggested improvements and final considerations for the implementation of a gamified course for FL/L2 learning.
Subjects

Foreign Language Lear...

Gamification

Moodle

MALL

File(s)
Thumbnail Image
Name

Pardoel Bart - GAMIFICATION AND ITS POTENTIAL FOR FOREIGN LANGUAGE LEAR .pdf

Size

5.77 MB

Format

Adobe PDF

Checksum (MD5)

c9afa17fe2bc687f603305a8f76aa059

Explore by
  • Collections
  • Research Outputs
  • Researchers
  • Faculty & Departments
  • Theses
  • Patents
  • Projects
  • Journals
  • Conferences
Useful Links
  • Researcher Portfolio Guide
  • Researcher Profile
  • Create an ORCID ID
  • CUT Open Access Author Fund
  • ETDS Guide
Copyright Policies

Use Sherpa/Romeo to find publisher copyright policies

Go
Go
  • SPARC Author Addendum Engine
  • National Open Access Policy in Cyprus
Deposit your work to Ktisis
  • Self-archiving. Please sign in to Ktisis.
  • Email your work to:
    library.dspace@cut.ac.cy
  • Contact your subject librarian

Member of

OpenAIREre3dataOpenDOARCOREDART
Cyprus University of Technology
Library and
Information
Services

Copyright © 2022 - Library and Information Services Feedback - Built with DSpace-CRIS - 4Science

  • Accessibility settings
  • Privacy policy
  • End User Agreement
COAR NotifyCOAR Notify