Department of Multimedia and Graphic Arts

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Organization name
Department of Multimedia and Graphic Arts
Description
Vision and Objectives Our vision is to establish the Department of Multimedia and Graphic Arts as a leading educational and research centre in the disciplines of Multimedia and the Graphic Arts. Our aim is to develop and disseminate cross discipline academic values and knowledge that will provide the necessary background for successful professionals in the areas of Multimedia and the Graphic Arts. More specifically, the aims of the Department are: To attract high calibre students and academics. To offer high quality undergraduate and postgraduate academic experience and professional development to both local and international students, including, European Union students. To undertake and complete high calibre research projects. Through research and teaching activities, to establish links with national and internationally established centres, which are active in the areas of Multimedia and the Graphic Arts. To offer students the most up-to-date academic training. To facilitate and encourage student and Academic and Teaching Staff mobility, especially, in the European academic and research environment. To provide the foundations for the promotion of lifelong education. Multimedia and Graphic Arts graduates will acquire the necessary academic background that will enable them to: Design and manage projects that include the use of both conventional and digital Graphic Arts and of Multimedia, in general. Such projects will involve applications in different disciplines, such as, Education, Advertising, Marketing, the arts and information dissemination. Establish life-long relations and cooperation with industry representatives, for the mutual benefit of both parties. Be able to operate satisfactorily within both the local and the international environment, and to gain the ability to be aware of, absorb, and capitalise on the technological developments in the discipline. Be able to participate in and/or manage team projects.

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Ημερομηνία Έκδοσης:  [2020 TO 2024]

Αποτελέσματα για 1-20 από 36.

Ημερομηνία ΈκδοσηςΤίτλοςΣυγγραφέας
1Ιου-2020The Assessment Scale for Creative Collaboration (ASCC) Validation and Reliability StudyMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
22021Collective creativity in STEAM Making activitiesTimotheou, Stella ; Ioannou, Andri 
3Ιαν-2020Comparative evaluation of virtual and augmented reality for teaching mathematics in primary educationDemitriadou, Eleni ; Stavroulia, Kalliopi Evangelia ; Lanitis, Andreas 
42021Comparing a digital and a non-digital embodied learning intervention in geometry: can technology facilitate?Georgiou, Yiannis ; Ioannou, Andri ; Kosma, Panagiotis 
52021Cross-organisational Communities of Practice: Enhancing creativity and epistemic cognition in higher educationMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
61-Ιαν-2022The Design of a Postgraduate Vocational Training Programme to Enhance Engineering Graduates' Problem-Solving Skills Through PBLMiliou, Ourania ; Ioannou, Andri ; Georgiou, Yiannis ; Vyrides, Ioannis ; Xekoukoulotakis, Nikos ; Willert, SØren ; Andreou, Andreas S. ; Andreou, Panayiotis ; Komnitsas, Konstantinos ; Zaphiris, Panayiotis ; Yiatros, Stylianos 
7Σεπ-2020Design students meet industry players: Feedback and creativity in communities of practiceMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
8Ιαν-2021Developing, Enacting and Evaluating a Learning Experience Design for Technology-Enhanced Embodied Learning in Math ClassroomsGeorgiou, Yiannis ; Ioannou, Andri 
91-Ιου-2020Enhancing accessibility in cultural heritage environments: considerations for social computingKosma, Panagiotis ; Galanakis, George ; Constantinou, Vaso ; Drossis, Giannis ; Christofi, Maria Dolores ; Klironomos, Iosif ; Zaphiris, Panayiotis ; Antona, Margherita ; Stephanidis, Constantine 
101-Σεπ-2022Evaluating the Impact of the Curriculum Structure on Group Metacognition During Collaborative Problem-solving Using Educational RoboticsSocratous, Chrysanthos ; Ioannou, Andri 
111-Φεβ-2023Everyday photography and mourning in the 21st centuryStylianou-Lambert, Theopisti ; Widmaier, Lorenz 
122022Exploring North Nordic Landscapes in a ‘Hyper-constructive’ FashionKoutsomichalis, Marinos 
13Αυγ-2022Fragments from an (ir)realityKoutsomichalis, Marinos 
142021How Can Facebook Use in Education Be Realized as Crowdsourcing of Learning? an Exploration of Junior, Senior and Graduates Working TogetherVarda, Christiana ; Ioannou, Andri 
15Ιου-2023Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature reviewTimotheou, Stella ; Miliou, Ourania ; Dimitriadis, Yiannis ; Villagrá-Sobrino, Sara L. ; Giannoutsou, Nikoleta ; Cachia, Romina ; Martínez-Monés, Alejandra ; Ioannou, Andri 
161-Ιαν-2023Improving students’ learning performance through Technology-Enhanced Embodied Learning: A four-year investigation in classroomsKosma, Panagiotis ; Zaphiris, Panayiotis 
171-Δεκ-2021Learning and innovation skills in making contexts: a comprehensive analytical framework and coding schemeTimotheou, Stella ; Ioannou, Andri 
181-Δεκ-2021Learning experience design with immersive virtual reality in physics educationGeorgiou, Yiannis ; Tsivitanidou, Olia ; Ioannou, Andri 
191-Φεβ-2021Learning games shifting to digitalIoannou, Andri 
202020Lessons learned from a design-based research implementation: a researcher’s methodological accountParmaxi, Antigoni ; Zaphiris, Panayiotis