Department of Multimedia and Graphic Arts

cvasiliou-acmwcyprus-cropped.jpg picture
Organization name
Department of Multimedia and Graphic Arts
Description
Vision and Objectives Our vision is to establish the Department of Multimedia and Graphic Arts as a leading educational and research centre in the disciplines of Multimedia and the Graphic Arts. Our aim is to develop and disseminate cross discipline academic values and knowledge that will provide the necessary background for successful professionals in the areas of Multimedia and the Graphic Arts. More specifically, the aims of the Department are: To attract high calibre students and academics. To offer high quality undergraduate and postgraduate academic experience and professional development to both local and international students, including, European Union students. To undertake and complete high calibre research projects. Through research and teaching activities, to establish links with national and internationally established centres, which are active in the areas of Multimedia and the Graphic Arts. To offer students the most up-to-date academic training. To facilitate and encourage student and Academic and Teaching Staff mobility, especially, in the European academic and research environment. To provide the foundations for the promotion of lifelong education. Multimedia and Graphic Arts graduates will acquire the necessary academic background that will enable them to: Design and manage projects that include the use of both conventional and digital Graphic Arts and of Multimedia, in general. Such projects will involve applications in different disciplines, such as, Education, Advertising, Marketing, the arts and information dissemination. Establish life-long relations and cooperation with industry representatives, for the mutual benefit of both parties. Be able to operate satisfactorily within both the local and the international environment, and to gain the ability to be aware of, absorb, and capitalise on the technological developments in the discipline. Be able to participate in and/or manage team projects.

OrgUnit's Researchers publications
(Dept/Workgroup Publication)

Results 381-400 of 1116 (Search time: 0.012 seconds).

Issue DateTitleAuthor(s)
381Apr-2016Internet Support Communities, Online Peer Support, Social Networks/Social Media & Internet Use by Hospitalized PatientsLaghos, Andrew ; Nicolaides, Christian 
3822014Internet use and interpersonal trust on facebookΠολυδώρου, Έφη 
383Jun-2017Interrelations and multi-semiosis of national identity and cultural meanings in print advertisements of Cyprus airways: our destination is usZantides, Evripides 
3842020Interrogations for Solo SergeKoutsomichalis, Marinos 
385Dec-2015Introducing a new set of typographic characters for the representation of the distinct sounds of the Greek-Cypriot dialectPapadima, Aspasia 
3862013Introducing New Perspectives in the Use of Social Technologies in Learning: Social ConstructionismParmaxi, Antigoni ; Zaphiris, Panayiotis ; Michailidou, Eleni ; Papadima-Sophocleous, Salomi ; Ioannou, Andri 
3872013Introducing new perspectives in the use of social technologies in learning: social constructionismZaphiris, Panayiotis ; Ioannou, Andri ; Papadima-Sophocleous, Salomi ; Parmaxi, Antigoni ; Michailidou, Eleni 
3882016IntroductionStylianou-Lambert, Theopisti 
3892010Introduction to Social Network AnalysisSmith, Marc A. ; Ang, Chee Siang ; Hansen, Derek ; Zaphiris, Panayiotis 
3902009Introduction to Social Network AnalysisZaphiris, Panayiotis ; Siang Ang, Chee 
3912009Introduction to Social Network AnalysisZaphiris, Panayiotis ; Ang, Chee Siang 
392Jul-2018Introduction – Design as SemiosisFrangopoulos, Miltos ; Zantides, Evripides 
393Nov-2017Intuitive interaction for exploring human anatomy in a VR setupMichael-Grigoriou, Despina ; Yiannakou, Panayiotis ; Christofi, Maria 
39423-Jun-2019Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational SettingGeorgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna 
395Dec-2019Investigating immersion and learning in a low-embodied versus high-embodied digital educational game: Lessons learned from an implementation in an authentic school classroomGeorgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna 
3969-Sep-2019Investigating In-Service Teachers’ Concerns About Adopting Technology-Enhanced Embodied LearningGeorgiou, Yiannis ; Ioannou, Andri 
397Nov-2018Investigating technology - enhanced embolied learning in real classroom settings: student's performance and learning gainsKosma, Panagiotis 
398Mar-2017iPad versus traditional tools in art and design: A complementary associationSouleles, Nicos 
39928-Feb-2021(Ir)rationalités In/Ex-térieuresKoutsomichalis, Marinos 
4002009Isolating Stock Prices Variation with Neural NetworksDraganova, Chrisina ; Christodoulou, Chris ; Lanitis, Andreas