| Issue Date | Title | Author(s) |
| 2010 | Affective, interactive and cognitive methods for e-learning design: Creating an optimal education experience | Tzanavari, Aimilia ; Tsapatsoulis, Nicolas |
| 2010 | Affective, interactive and cognitive methods for e-learning design: Creating an optimal education experience | Tzanavari, Aimilia ; Tsapatsoulis, Nicolas |
| 14-Sep-2015 | Effectiveness of an Immersive Virtual Environment (CAVE) for teaching pedestrian crossing to children with PDD-NOS | Tzanavari, Aimilia ; Charalambous-Darden, Nefi ; Herakleous, Kyriakos ; Poullis, Charalambos |
| 20-Jun-2016 | Navigation in virtual reality: Comparison of gaze-directed and pointing motion control | Christou, Chris ; Tzanavari, Aimilia ; Herakleous, Kyriakos ; Poullis, Charalambos |
| 2-Dec-2015 | Psychophysiological responses to virtual crowds: Implications for wearable computing | Christou, Chris ; Herakleous, Kyriakos ; Tzanavari, Aimilia ; Poullis, Charalambos |
| 20-Jan-2019 | Reflecting on the Design Process for Virtual Reality Applications | Sutcliffe, Alistair G. ; Poullis, Charalambos ; Gregoriades, Andreas ; Katsouri, Irene ; Tzanavari, Aimilia ; Herakleous, Kyriakos |
| 1-Jan-2014 | User experience observations on factors that affect performance in a road-crossing training application for children using the CAVE | Tzanavari, Aimilia ; Matsentidou, Skevi ; Christou, Chris ; Poullis, Charalambos |
| 1-Mar-2015 | Visualizing and assessing hypotheses for marine archaeology in a VR CAVE environment | Katsouri, Irene ; Tzanavari, Aimilia ; Herakleous, Kyriakos ; Poullis, Charalambos |