Department of Multimedia and Graphic Arts

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Organization name
Department of Multimedia and Graphic Arts
Description
Vision and Objectives Our vision is to establish the Department of Multimedia and Graphic Arts as a leading educational and research centre in the disciplines of Multimedia and the Graphic Arts. Our aim is to develop and disseminate cross discipline academic values and knowledge that will provide the necessary background for successful professionals in the areas of Multimedia and the Graphic Arts. More specifically, the aims of the Department are: To attract high calibre students and academics. To offer high quality undergraduate and postgraduate academic experience and professional development to both local and international students, including, European Union students. To undertake and complete high calibre research projects. Through research and teaching activities, to establish links with national and internationally established centres, which are active in the areas of Multimedia and the Graphic Arts. To offer students the most up-to-date academic training. To facilitate and encourage student and Academic and Teaching Staff mobility, especially, in the European academic and research environment. To provide the foundations for the promotion of lifelong education. Multimedia and Graphic Arts graduates will acquire the necessary academic background that will enable them to: Design and manage projects that include the use of both conventional and digital Graphic Arts and of Multimedia, in general. Such projects will involve applications in different disciplines, such as, Education, Advertising, Marketing, the arts and information dissemination. Establish life-long relations and cooperation with industry representatives, for the mutual benefit of both parties. Be able to operate satisfactorily within both the local and the international environment, and to gain the ability to be aware of, absorb, and capitalise on the technological developments in the discipline. Be able to participate in and/or manage team projects.

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Αποτελέσματα για 41-54 από 54.

Ημερομηνία ΈκδοσηςΤίτλοςΣυγγραφέας
411-Ιαν-2019Seven HCI Grand ChallengesStephanidis, Constantine ; Salvendy, Gavriel ; Antona, Margherita ; Chen, Jessie Y.C. ; Dong, Jianming ; Duffy, Vincent G. ; Fang, Xiaowen ; Fidopiastis, Cali ; Fragomeni, Gino ; Fu, Limin Paul ; Guo, Yinni ; Harris, Don ; Ioannou, Andri ; Jeong, Kyeong ah (Kate) ; Konomi, Shin’ichi ; Krömker, Heidi ; Kurosu, Masaaki ; Lewis, James R. ; Marcus, Aaron ; Meiselwitz, Gabriele ; Moallem, Abbas ; Mori, Hirohiko ; Fui-Hoon Nah, Fiona ; Ntoa, Stavroula ; Rau, Pei Luen Patrick ; Schmorrow, Dylan ; Siau, Keng ; Streitz, Norbert ; Wang, Wentao ; Yamamoto, Sakae ; Zaphiris, Panayiotis ; Zhou, Jia 
428-Σεπ-2020Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze BehaviorKyrlitsias, Christos ; Michael-Grigoriou, Despina ; Banakou, Domna ; Christofi, Maria Dolores 
43Ιαν-2022Social Interaction With Agents and Avatars in Immersive Virtual Environments: A SurveyKyrlitsias, Christos ; Michael-Grigoriou, Despina 
44Σεπ-2022A Systematic Approach for Developing a Robust Artwork Recognition Framework Using Smartphone CamerasTheodosiou, Zenonas ; Thoma, Marios ; Partaourides, Harris ; Lanitis, Andreas 
452016Tabletops for peace: Technology Enhanced Peacemaking in School ContextsIoannou, Andri ; Antoniou, Chrystalla G. 
46Μαρ-2020Technology support for the inclusion of deaf students in mainstream schools: a summary of research from 2007 to 2017Constantinou, Vaso ; Ioannou, Andri ; Klironomos, Iosif ; Antona, Margherita ; Stephanidis, Constantine 
47Ιου-2020Technology-enhanced embodied learning: Designing and evaluating a new classroom experienceIoannou, Marianna ; Ioannou, Andri 
4819-Απρ-2016Theory and practice in visual interfaces for semi-structured document discovery and selectionLoizides, Fernando ; Buchanan, George R. ; Mavri, Aekaterini 
4925-Νοε-2013User experience in using surface computing for collaborative decision makingZaphiris, Panayiotis ; Ioannou, Andri ; Loizides, Fernando ; Vasiliou, Christina 
501-Ιου-2020Virtual reality in museums: Exploring the experiences of museum professionalsShehade, Maria ; Stylianou-Lambert, Theopisti 
515-Ιου-2020A Virtual Reality Simulation of Drug Users’ Everyday Life: The Effect of Supported Sensorimotor Contingencies on EmpathyChristofi, Maria ; Michael-Grigoriou, Despina ; Kyrlitsias, Christos 
52Αυγ-2020A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality on User Experience, Learning and Attitude ChangeKyrlitsias, Christos ; Christofi, Maria ; Michael-Grigoriou, Despina ; Banakou, Domna ; Ioannou, Andri 
53Αυγ-2009Wiki and threaded discussion for online collaborative activities: students' perceptions and useArtino, Anthony R. ; Ioannou, Andri 
54Μαΐ-2015Μαζικά Πολυχρηστικά Διαδικτυακά Παιχνίδια Ρόλων: Η τεχνολογία των ηλεκτρονικών παιχνιδιών στο μαθησιακό περιβάλλονSourmelis, Theodoros ; Nikolaidou, Fotini