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|Title:||"Are you 'in' or are you 'out'?" Investigating the factors affecting immersion in a location-based AR game for IBSE||Authors:||Georgiou, Yiannis
Kyza, Eleni A.
|Keywords:||Augmented reality;Design-based research;Focus group methodology;Learning process;Location based;Students' engagements||Category:||Educational Sciences||Field:||Social Sciences||Issue Date:||1-Jan-2014||Publisher:||International Society of the Learning Sciences||Source:||11th International Conference of the Learning Sciences: Learning and Becoming in Practice, ICLS 2014; The University of Colorado BoulderBoulder; United States; 23 June 2014 through 27 June 2014||Abstract:||It is argued that augmented reality games can promote immersion and feelings of presence, which could support students' engagement with the learning process. Sustaining presence is crucial but challenging, since immersion is a transient state. As part of a broader design-based research, in this study, we employed a focus group methodology to investigate the perceptions of eighteen 11th graders regarding the factors which affected their immersion during an augmented reality game for inquiry-based science learning.||URI:||http://ktisis.cut.ac.cy/handle/10488/9668||Rights:||© ISLS.||Type:||Conference Papers|
|Appears in Collections:||Δημοσιεύσεις σε συνέδρια/Conference papers|
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