Please use this identifier to cite or link to this item:
|Title:||Visualizing and assessing hypotheses for marine archaeology in a VR CAVE environment||Authors:||Katsouri, Irene
|Keywords:||Immersion;Marine archaeology;VR systems and toolkits||Category:||History and Archaeology||Field:||Humanities||Issue Date:||1-Mar-2015||Publisher:||Association for Computing Machinery||Source:||Journal on Computing and Cultural Volume 8, Issue 2, 1 March 2015, Article number 10||DOI:||10.1145/2665072||Abstract:||The understanding and reconstruction of a wrecks formation process can be a complicated procedure that needs to take into account many interrelated components. The team of the University of Cyprus investigating the 4th-century BCMazotos shipwreck are unable to interact easily and intuitively with the recorded data, a fact that impedes visualization and reconstruction and subsequently delays the evaluation of their hypotheses. An immersive 3D visualization application that utilizes a VR CAVE was developed, with the intent to enable researchers to mine the wealth of information this ancient shipwreck has to offer. Through the implementation and evaluation of the proposed application, this research seeks to investigate whether such an environment can aid the interpretation and analysis process and ultimately serve as an additional scientific tool for underwater archaeology.||URI:||http://ktisis.cut.ac.cy/handle/10488/9385||ISSN:||15564673||Rights:||© 2015 ACM.||Type:||Article|
|Appears in Collections:||Άρθρα/Articles|
Show full item record
Page view(s) 1092
checked on Aug 21, 2019
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.