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dc.contributor.authorSkarlatos, Dimitrios-
dc.contributor.authorAgrafiotis, Panagiotis-
dc.contributor.authorBalogh, Tibor-
dc.contributor.authorBruno, Fabio-
dc.contributor.authorCastro, Filipe-
dc.contributor.authorPetriaggi, Barbara Davidde-
dc.contributor.authorDemesticha, Stella-
dc.contributor.authorDoulamis, Anastasios D.-
dc.contributor.authorDrap, Pierre-
dc.contributor.authorGeorgopoulos, Andreas-
dc.contributor.authorKikillos, F.-
dc.contributor.authorKyriakidis, Phaedon-
dc.contributor.authorLiarokapis, Fotis-
dc.contributor.authorPoullis, Charalambos-
dc.contributor.authorRizvic, Selma-
dc.contributor.otherΣκαρλάτος, Δημήτριος-
dc.contributor.otherΠουλλής, Χαράλαμπος-
dc.identifier.citation6th International Euro-Mediterranean Conference on Digital Heritage, EuroMed 2016; Nicosia; Cyprus; 31 October 2016 through 5 November 2016en_US
dc.descriptionLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)en_US
dc.description.abstractThe project iMARECULTURE is focusing in raising European identity awareness using maritime and underwater cultural interaction and exchange in Mediterranean Sea. Commercial ship routes joining Europe with other cultures are vivid examples of cultural interaction, while shipwrecks and submerged sites, unreachable to wide public are excellent samples that can benefit from immersive technologies, augmented and virtual reality. The projects aim to bring inherently unreachable underwater cultural heritage within digital reach of the wide public using virtual visits and immersive technologies. Apart from reusing existing 3D data of underwater shipwrecks and sites, with respect to ethics, rights and licensing, to provide a personalized dry visit to a museum visitor or augmented reality to the diver, it also emphasizes on developing pre- and after- encounter of the digital or physical museum visitor. The former one is implemented exploiting geospatial enabled technologies for developing a serious game of sailing over ancient Mediterranean and the latter for an underwater shipwreck excavation game. Both games are realized thought social media, in order to facilitate information exchange among users. The project supports dry visits providing immersive experience through VR Cave and 3D info kiosks on museums or through the web. Additionally, aims to significantly enhance the experience of the diver, visitor or scholar, using underwater augmented reality in a tablet and an underwater housing. The consortium is composed by universities and SMEs with experience in diverse underwater projects, existing digital libraries, and people many of which are divers themselves.en_US
dc.publisherSpringer Verlagen_US
dc.relationAdvanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritageen_US
dc.rights© Springer International Publishing AG 2016.en_US
dc.subjectUnderwater cultural interactionen_US
dc.subjectMaritime cultural heritageen_US
dc.subjectVirtual Museumsen_US
dc.titleProject iMARECULTURE: Advanced VR, immersive serious games and augmented reality as tools to raise awareness and access to European underwater cultural heritageen_US
dc.typeConference Papersen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationNational Technical University Of Athensen_US
dc.collaborationHolografika Hologrameloallito Fejleszto Es Forgalmazo Kften_US
dc.collaborationUniversity of Calabriaen_US
dc.collaborationUniversidade Nova de Lisboaen_US
dc.collaborationMinistero dei Beni e delle Attività Culturali e del Turismoen_US
dc.collaborationUniversity of Cyprusen_US
dc.collaborationAix-Marseille Universityen_US
dc.collaborationMasaryk Universityen_US
dc.collaborationConcordia Universityen_US
dc.collaborationSarajevo Universityen_US
dc.collaborationPierides Foundationen_US
dc.subject.categoryHistory and Archaeologyen_US
dc.countryCzech Republicen_US
dc.countryBosnia and Herzegovinaen_US
dc.publicationPeer Revieweden_US
item.fulltextNo Fulltext-
item.grantfulltextnone- of Civil Engineering and Geomatics- of Civil Engineering and Geomatics- of Civil Engineering and Geomatics- of Multimedia and Graphic Arts- of Engineering and Technology- of Engineering and Technology- of Fine and Applied Arts- of Engineering and Technology- of Engineering and Technology- of Engineering and Technology- of Fine and Applied Arts-
crisitem.project.grantnoH2020 RIA CULT-COOP-08-2016-
Appears in Collections:Δημοσιεύσεις σε συνέδρια/Conference papers
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