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|Title:||Are you in or are you out? Investigating the factors affecting students’ immersion in a location-based AR game for IBSE.||Authors:||Kyza, Eleni A.
|Keywords:||Augmented Reality Games;Learning Process;Students||Category:||Media and Communications||Field:||Social Sciences||Issue Date:||2014||Publisher:||International Society of the Learning Sciences||Source:||Learning and becoming in practice: The International Conference of the Learning Sciences (ICLS) 2014, Volume 3, pages 1577-1578||Link:||www.isls.org||Abstract:||It is argued that augmented reality games can promote immersion and feelings of presence, which could support students’ engagement with the learning process. Sustaining presence is crucial but challenging, since immersion is a transient state. As part of a broader design-based research, in this study, we employed a focus group methodology to investigate the perceptions of eighteen 11th graders regarding the factors which affected their immersion during an augmented reality game for inquiry-based science learning.||URI:||http://ktisis.cut.ac.cy/handle/10488/3978||ISBN:||978-0-9903550-5-2||ISSN:||1814-9316||Rights:||© 2014 International Society of the Learning Sciences, Inc.||Type:||Book Chapter|
|Appears in Collections:||Κεφάλαια βιβλίων/Book chapters|
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