Please use this identifier to cite or link to this item:
DC FieldValueLanguage
dc.contributor.advisorΖαφείρης, Παναγιώτης-
dc.contributor.authorΓαβρίλοβα, Βέρα-
dc.description.abstractNowadays the computer games became part of our lives. It's important to study the cognitive load of the game and the flow experience of users because this factors either may lead the user to quit playing the game or can help to improve the game experience further and become more enjoyable for the user. This study examines the theoretical as well as practical notions of cognitive load and flow state that the users may experience in a MOBA (Multiplayer Online Battle Arena) gaming environment. The main goal is to evaluate the cognitive load and state of flow by utilizing the classical data collection tools, tracking devices as well as the advanced software and technology such as FaceReader for detection of emotions from facial expressions and the Q sensor, which is a wearable device that records skin conductance. Consequently, a general goal is to provide important information that could be missing from the studies that use traditional methodology for data collection.en
dc.publisherΤμήμα Πολυμέσων και Γραφικών Τεχνών,Σχολή Καλών και Εφαρμοσμένων Τεχνών,Τεχνολογικό Πανεπιστήμιο Κύπρουen
dc.rightsΑπαγορεύεται η δημοσίευση ή αναπαραγωγή, ηλεκτρονική ή άλλη χωρίς τη γραπτή συγκατάθεση του δημιουργού και κάτοχου των πνευματικών δικαιωμάτων.en
dc.subjectComputer gamesen
dc.subjectCognitive loaden
dc.subject.otherMultiplayer Online Battle Arenaen
dc.titleCognitive Load and Flow in Multiplayer Online Battle Arena Gamesen
dc.typeMSc Thesisen
dc.affiliationCyprus University of Technologyen
item.fulltextWith Fulltext-
Appears in Collections:Μεταπτυχιακές Εργασίες/ MSc Degree
Files in This Item:
File Description SizeFormat
thesis_VeraGavrilova_Fall2013.pdf1.9 MBAdobe PDFView/Open
Show simple item record

Page view(s) 5

Last Week
Last month
checked on Jul 23, 2019

Download(s) 5

checked on Jul 23, 2019

Google ScholarTM


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.