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|Title:||Computer game research and industry in a small nation||Authors:||Gatzoulis, Christos
|Keywords:||Structured dialogue design;Computer games||Category:||Arts||Field:||Humanities||Issue Date:||2013||Source:||4th International Conference on fun and games, 2012 Toulouse||Link:||http://fng2012.org/||Abstract:||A games industry can be beneficial for economic and community development, knowledge and research at a national level. In this paper, we apply a methodology called structured dialogue design process (SDDP) in order to study how computer games can influence a small nation (using Cyprus as a case study) and what steps are required. We ran 3 workshops with key stakeholder groups, the results of which, along with our future studies, will ultimately form a strategic roadmap for games research and enterprise within a small nation and a computer games community.||Type:||Conference Papers|
|Appears in Collections:||Δημοσιεύσεις σε συνέδρια/Conference papers|
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