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|Title:||Graphics and virtual environments for serious games||Authors:||Liarokapis, Fotis
Anderson, Eike Falk
|Major Field of Science:||Engineering and Technology||Field Category:||Electrical Engineering - Electronic Engineering - Information Engineering||Keywords:||Serious games;Entertainment games;Interactive virtual and augmented reality (AR);Interactive techniques||Issue Date:||1-Jul-2020||Source:||IEEE Computer Graphics and Applications, 2020, vol. 40, iss. 4, pp. 8-9||Volume:||40||Issue:||4||Start page:||8||End page:||9||Journal:||IEEE Computer Graphics and Applications||Abstract:||SINCE THE SWIFT and dramatic emergence of serious games as a field of study in its own right, numerous challenges have been revealed. Serious games share most of their infrastructure with entertainment games and other interactive virtual and augmented reality (AR) environments and progressive development of games technologies and interactive techniques also improve serious games; however, the transfer of existing and new technologies and solutions to the younger application domain of serious games is not always straightforward, requiring creative solutions. For this Special Issue, we have accepted five articles that demonstrate the breadth of techniques for graphics and virtual environments for serious games. These articles are a mix of original submissions and of extended and revised versions of selected best papers presented at the VSGames 2019 conference.||URI:||https://ktisis.cut.ac.cy/handle/10488/19186||ISSN:||0272-1716||DOI:||10.1109/MCG.2020.2998225||Rights:||© IEEE||Type:||Article||Affiliation :||Cyprus University of Technology
|Appears in Collections:||Άρθρα/Articles|
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