Please use this identifier to cite or link to this item: https://ktisis.cut.ac.cy/handle/10488/19186
Title: Graphics and virtual environments for serious games
Authors: Liarokapis, Fotis 
Anderson, Eike Falk 
Major Field of Science: Engineering and Technology
Field Category: Electrical Engineering - Electronic Engineering - Information Engineering
Keywords: Serious games;Entertainment games;Interactive virtual and augmented reality (AR);Interactive techniques
Issue Date: 1-Jul-2020
Source: IEEE Computer Graphics and Applications, 2020, vol. 40, iss. 4, pp. 8-9
Volume: 40
Issue: 4
Start page: 8
End page: 9
Journal: IEEE Computer Graphics and Applications 
Abstract: SINCE THE SWIFT and dramatic emergence of serious games as a field of study in its own right, numerous challenges have been revealed. Serious games share most of their infrastructure with entertainment games and other interactive virtual and augmented reality (AR) environments and progressive development of games technologies and interactive techniques also improve serious games; however, the transfer of existing and new technologies and solutions to the younger application domain of serious games is not always straightforward, requiring creative solutions. For this Special Issue, we have accepted five articles that demonstrate the breadth of techniques for graphics and virtual environments for serious games. These articles are a mix of original submissions and of extended and revised versions of selected best papers presented at the VSGames 2019 conference.
URI: https://ktisis.cut.ac.cy/handle/10488/19186
ISSN: 0272-1716
DOI: 10.1109/MCG.2020.2998225
Rights: © IEEE
Type: Article
Affiliation : Cyprus University of Technology 
Bournemouth University 
Appears in Collections:Άρθρα/Articles

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