Please use this identifier to cite or link to this item:
Title: Simulation of Underwater Excavation Using Dredging Procedures
Authors: Kouřil, Pavel 
Liarokapis, Fotis 
Major Field of Science: Engineering and Technology
Field Category: Electrical Engineering - Electronic Engineering - Information Engineering
Issue Date: 12-Apr-2018
Source: IEEE Computer Graphics and Applications, 2018 Vol. 38, no. 2, pp. 103-111
Volume: 38
Issue: 2
Start page: 103
End page: 111
Project: Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritage 
Journal: IEEE computer graphics and applications 
Abstract: Underwater excavation is still a very difficult and demanding task. One of the main problems is how to train inexperienced archaeologists. One of archaeologys most challenging tasks is known as dredging. This article presents a novel system for simulating underwater excavation techniques using immersive VR. The focus is not on simulating swimming but on excavating underwater while following established archaeological methods and techniques. In particular, the use of dredging procedures was implemented by a realistic simulation of sand in real-time performance. The working area for performing dredging with an airlift is currently limited to 2 by 2 meters, and users need to excavate it aiming to find artifacts within a specific amount of time.
ISSN: 1558-1756
DOI: 10.1109/MCG.2018.021951637
Rights: Attribution-NonCommercial-NoDerivatives 4.0 International
Type: Article
Affiliation : Masaryk University 
Appears in Collections:Άρθρα/Articles

Files in This Item:
File Description SizeFormat
Simulation of Underwater.pdf4.81 MBAdobe PDFView/Open
CORE Recommender
Show full item record


checked on Oct 16, 2020

Page view(s)

checked on Oct 19, 2020


checked on Oct 19, 2020

Google ScholarTM



This item is licensed under a Creative Commons License Creative Commons