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Title: Interactive digital storytelling: bringing cultural heritage in a classroom
Authors: Rizvic, Selma 
Boskovic, Dusanka 
Okanovic, Vensada 
Sljivo, Sanda 
Zukic, Merima 
Major Field of Science: Engineering and Technology
Field Category: Electrical Engineering - Electronic Engineering - Information Engineering
Issue Date: 20-Jan-2019
Source: Journal of Computers in Education, 2019 vol. 6, pp.143–166
Volume: 6
Start page: 143
End page: 166
Project: Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritage 
Journal: Journal of Computers in Education 
Abstract: Interactive digital storytelling is becoming a popular choice for information presentation in many fields. Its application spans from the media industry and business information visualization, through digital cultural heritage, serious games, education, to contemporary theater and visual arts. The benefits of this form of multimedia presentation in education are generally recognized, and several studies which explore and support the opinion have been conducted. In addition to discussing the benefits, we wanted to address the challenges of introducing interactive digital storytelling and serious games in the classroom. The challenge of the inherent ambiguity of edutainment, due to opposing features of education and entertainment, is augmented with different viewpoints of multidisciplinary team members. We specifically address the opposing views on artistic liberty, at one side, and technical constraints and historical facts, on the other. In this paper, we present the first findings related to these questions and hope to initiate further discussions in this area.
ISSN: 2197-9995
DOI: 10.1007/s40692-018-0128-7
Rights: Attribution-NonCommercial-NoDerivatives 4.0 International
Type: Article
Affiliation : University of Sarajevo 
Appears in Collections:Άρθρα/Articles

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