Please use this identifier to cite or link to this item: https://ktisis.cut.ac.cy/handle/10488/19165
Title: Kyrenia - Hyper Storytelling Pilot Application
Authors: Rizvic, Selma 
Boskovic, Dusanka 
Okanovic, Vensada 
Sljivo, Sanda 
Major Field of Science: Engineering and Technology
Field Category: Electrical Engineering - Electronic Engineering - Information Engineering
Issue Date: 13-Nov-2017
Project: Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritage 
Conference: Eurographics Workshop on Graphics and Cultural Heritage 
Abstract: A team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction developed a new interactive digital storytelling method - hyper storytelling. Hyper storytelling offers a solution for narrative paradox in introducing motivation factor into interactive digital story. In this paper we present Kyrenia - the first hyper storytelling application. Its purpose is to introduce the Internet users with the oldest sunken ship from 280 B.C., found in 1975 near Kyrenia, Cyprus.
URI: https://ktisis.cut.ac.cy/handle/10488/19165
ISBN: 978-3-03868-037-6
ISSN: 2312-6124
DOI: 10.2312/gch.20171311
Rights: Attribution-NonCommercial-NoDerivatives 4.0 International
Type: Conference Papers
Affiliation : University of Sarajevo 
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers - poster -presentation

Files in This Item:
File Description SizeFormat
Kyrenia-hyperstorytelling.pdf32.41 MBAdobe PDFView/Open
CORE Recommender
Show full item record

Page view(s)

8
checked on Oct 19, 2020

Download(s)

2
checked on Oct 19, 2020

Google ScholarTM

Check

Altmetric


This item is licensed under a Creative Commons License Creative Commons