Please use this identifier to cite or link to this item:
Title: 4D Modelling in Cultural Heritage
Authors: Protopapadakis, Eftychios E.
Voulodimos, Athanasios
Ioannides, Marinos 
Doulamis, Anastasios
Doulamis, Nikolaos D.
Keywords: 4D modelling;Cultural heritages;Tangible cultural heritage
Category: Electrical Engineering - Electronic Engineering - Information Engineering
Field: Engineering and Technology
Issue Date: 1-Jan-2018
Source: (2018) Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10754 LNCS, pp. 174-196; nternational Workshop on Advances in Digital Cultural Heritage, 2017; Funchal; Portugal; 28 June 2017 through 28 June 2017
Journal: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 
Conference: International Workshop on Advances in Digital Cultural Heritage 
Abstract: This chapter describes the main research outcomes and achievements of 4D modelling in cultural heritage. 4D digital modelling implies the creation of precise time-varying 3D reconstructions of cultural heritage objects to capture temporal geometric variations/distortions, i.e., a spatio-temporal assessment. The key research challenge for 4D modelling, was the data collection over heterogeneous unstructured web resources. Such “in the wild” data include outliers and significant noise, since they have not been created for 3D modelling and reconstruction purposes. In addition, GPS and geo-information is limited or non-existent. However, such data allow for a massive reconstruction of the content even for monuments that have been destroyed due to natural phenomena or humans’ interventions. The key outcomes include (i) a Twitter-based 3D modelling of CH objects so as to reconstruct CH monuments and sites from unstructured image content, (ii) the development of a search engine and a (iii) recommendation system for different CH actors (curators, conservators, researchers), (iv) 3D reconstruction of the historic city of Calw in Germany, (v) the creation of a 3D virtual environment in real-time and (vi) launch of a 4D viewer enabling the easy handling of the 3D geometry plus the time. The results show the main innovation of the proposed 4D dimension, i.e., the time in precise modelling of the rich geometric content of the monuments.
ISBN: 978-331975788-9
ISSN: 0302-9743
DOI: 10.1007/978-3-319-75789-6_13
Rights: © 2018 Springer
Type: Conference Papers
Appears in Collections:Δημοσιεύσεις σε συνέδρια/Conference papers

Show full item record


checked on Nov 15, 2019

Page view(s)

Last Week
Last month
checked on Nov 18, 2019

Google ScholarTM



Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.