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|Title:||PLEXQ: Towards a playful experiences questionnaire||Authors:||Boberg, Marion
|Keywords:||Playful experiences;Scale development;User experience||Category:||Computer and Information Sciences||Field:||Natural Sciences||Issue Date:||Oct-2015||Source:||Annual Symposium on Computer-Human Interaction in Play, 2015, 5-7 October, London, United Kingdom||Conference:||Annual Symposium on Computer-Human Interaction in Play ItemCrisRefDisplayStrategy.events.deleted.icon||Abstract:||Playfulness is an important, but often neglected, design quality for interactive products. This paper presents a first step towards a validated questionnaire called PLEXQ, which measures 17 different facets of playful user experiences. We describe the development and validation of the questionnaire, from the generation of 231 items, to the current questionnaire consisting of 17 constructs of playfulness, each measured through three items. Using PLEXQ we discuss the nature of playfulness by looking at the role of age, gender, and product type in one's proclivity to experience playfulness differently. Finally, we reveal a four-factor structure of playfulness and discuss the implications for further theory development.||URI:||http://ktisis.cut.ac.cy/handle/10488/13282||DOI:||10.1145/2793107.2793124||Rights:||© 2015 ACM.||Type:||Conference Papers|
|Appears in Collections:||Δημοσιεύσεις σε συνέδρια/Conference papers|
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